Clear out experimental .35 files
Clear out experimental .35 files
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/*:://////////////////////////////////////////////
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//:: Spell Name Daze Monster
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//:: Spell FileName PHS_S_DazeMonster
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Range: Medium (20M) Target: One living creature of 6 HD or less
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Duration: 1 round. Will negates, SR applies.
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This spell functions like daze, but daze monster can affect any one living
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creature of any type. Creatures of 7 or more HD are not affected.
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This enchantment clouds the mind of a creature, so that it takes no actions.
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A dazed subject is not stunned, so attackers get no special advantage
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against it.
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Material Component: A pinch of wool or similar substance.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Dazes any creature for 1 round, 6HD or less.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Spell Hook Check.
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if(!PHS_SpellHookCheck(PHS_SPELL_DAZE_MONSTER)) return;
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//Declare major variables
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object oCaster = OBJECT_SELF;
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object oTarget = GetSpellTargetObject();
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int nSpellSaveDC = PHS_GetSpellSaveDC();
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int nMetaMagic = PHS_GetMetaMagicFeat();
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// Duration in rounds.
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float fDuration = PHS_GetDuration(PHS_ROUNDS, 1, nMetaMagic);
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// Declare Effects
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effect eVis = EffectVisualEffect(VFX_IMP_DAZED_S);
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effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE);
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effect eDaze = EffectDazed();
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effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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// Link effects
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effect eLink = EffectLinkEffects(eMind, eDaze);
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eLink = EffectLinkEffects(eLink, eCessate);
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// Always fire spell cast at event
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PHS_SignalSpellCastAt(oTarget, PHS_SPELL_DAZE, TRUE);
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// Make sure they are <= 6 HD.
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if(GetHitDice(oTarget) <= 6)
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{
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// Must check reaction type for PvP
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if(!GetIsReactionTypeFriendly(oTarget))
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{
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// Check spell resistance and immunities.
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if(!PHS_SpellResistanceCheck(oCaster, oTarget))
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{
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//Make Will Save to negate effect
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if(!PHS_SavingThrow(SAVING_THROW_WILL, oTarget, nSpellSaveDC, SAVING_THROW_TYPE_MIND_SPELLS))
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{
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// Apply VFX Impact and daze effect
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PHS_ApplyDurationAndVFX(oTarget, eVis, eLink, fDuration);
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}
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}
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}
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}
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}
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