Clear out experimental .35 files
Clear out experimental .35 files
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@@ -1,98 +0,0 @@
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/*:://////////////////////////////////////////////
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//:: Spell Name Cause Fear
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//:: Spell FileName PHS_S_CauseFear
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Necromancy [Fear, Mind-Affecting]
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Level: Brd 1, Clr 1, Death 1, Sor/Wiz 1
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Components: V, S
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Casting Time: 1 standard action
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Range: Close (8M)
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Target: One living creature with 5 or fewer HD
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Duration: 1d4 rounds or 1 round; see text
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Saving Throw: Will partial
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Spell Resistance: Yes
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The affected creature becomes frightened. If the subject succeeds on a Will
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save, it is shaken for 1 round. Creatures with 6 or more Hit Dice are
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immune to this effect.
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Cause fear counters and dispels remove fear.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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As the spell description.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Spell hook check.
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if(!PHS_SpellHookCheck()) return;
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// Declare Major Variables
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object oCaster = OBJECT_SELF;
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object oTarget = GetSpellTargetObject();
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int nMetaMagic = PHS_GetMetaMagicFeat();
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int nCasterLevel = PHS_GetCasterLevel();
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int nSpellSaveDC = PHS_GetSpellSaveDC();
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// Duration is 1d4 rounds, or 1 round.
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float f1Round = 6.0;
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float fDuration = PHS_GetRandomDuration(PHS_ROUNDS, 4, 1, nMetaMagic);
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// Declare effects
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effect eFear = EffectFrightened();
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effect eVis = EffectVisualEffect(VFX_IMP_FEAR_S);
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effect eDur = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_FEAR);
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effect eDispelVis = EffectVisualEffect(VFX_IMP_DISPEL);
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// Link effects
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effect eLink = EffectLinkEffects(eFear, eDur);
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// Check PvP settings
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if(!GetIsReactionTypeFriendly(oTarget))
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{
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// Signal event
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PHS_SignalSpellCastAt(oTarget, PHS_SPELL_CAUSE_FEAR);
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// Check hit dice
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if(GetHitDice(oTarget) <= 5)
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{
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// Check spell resistance
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if(!PHS_SpellResistanceCheck(oCaster, oTarget))
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{
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// Check against mind spells
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if(!PHS_ImmunityCheck(oTarget, IMMUNITY_TYPE_MIND_SPELLS))
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{
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// If they have Remove Fear, remove that instead
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if(PHS_RemoveSpellEffectsFromTarget(PHS_SPELL_REMOVE_FEAR, oTarget))
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{
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// Apply dispel VFX if we remove any.
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PHS_ApplyVFX(oTarget, eDispelVis);
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}
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else
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{
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// Will Saving throw versus fear negates
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if(!PHS_SavingThrow(SAVING_THROW_WILL, oTarget, nSpellSaveDC, SAVING_THROW_TYPE_FEAR))
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{
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// Impact and duration effects applied
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SetLocalInt(oTarget, "PHS_SPELL_CAUSE_FEAR_FEAR", TRUE);
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PHS_ApplyDurationAndVFX(oTarget, eVis, eLink, fDuration);
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}
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else
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{
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// Pass, do shaken
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SetLocalInt(oTarget, "PHS_SPELL_CAUSE_FEAR_FEAR", FALSE);
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PHS_ApplyDurationAndVFX(oTarget, eVis, eLink, f1Round);
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}
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}
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}
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}
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}
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}
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}
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