Clear out experimental .35 files

Clear out experimental .35 files
This commit is contained in:
Jaysyn904
2024-02-11 13:04:14 -05:00
parent 2112b92e24
commit 618cd42b82
22356 changed files with 0 additions and 1248956 deletions

View File

@@ -1,73 +0,0 @@
/*:://////////////////////////////////////////////
//:: Spell Name Bigby's Interposing Hand
//:: Spell FileName PHS_S_BigbyInter
//:://////////////////////////////////////////////
//:: In Game Spell desctiption
//:://////////////////////////////////////////////
Evocation [Force]
Level: Sor/Wiz 5
Components: V, S, F
Casting Time: 1 standard action
Range: Medium (20M)
Effect: Large hand
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: Yes
Interposing hand creates a Large magic hand that appears at the position of
one opponent. This floating, disembodied hand then moves to block that
enemies attacks against other creatures, regardless of how the opponent
tries to get around it, which has the effect of reducing the targets attack
rolls by 4.
Disintegrate or a successful dispel magic destroys the hand.
Any creature weighing 2,000 pounds or less that tries to moves is slowed to
half its normal speed. The hand cannot reduce the speed of a creature
weighing more than 2,000 pounds, but it still affects the creature<72>s attacks.
Focus: A soft glove.
//:://////////////////////////////////////////////
//:: Spell Effects Applied / Notes
//:://////////////////////////////////////////////
Ok, interposing hand:
-4 Attack (And possibly 50% movement speed decrease depending on weight
of the target)
Is destroyed by Dintegrate damage on the target
Currently, however, it cannot be redirected. Might add this in, of course...
Oh, and no save, but SR applies as normal (and nothing else, not even a
touch attack, is required).
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
#include "PHS_INC_BIGBY"
void main()
{
// Spell Hook Check.
if(!PHS_SpellHookCheck()) return;
// Declare major variables
object oCaster = OBJECT_SELF;
object oTarget = GetSpellTargetObject();
int nCasterLevel = PHS_GetCasterLevel();
int nMetaMagic = PHS_GetMetaMagicFeat();
// Duration - 1 round/level
float fDuration = PHS_GetDuration(PHS_ROUNDS, nCasterLevel, nMetaMagic);
// PvP check
if(!GetIsReactionTypeFriendly(oTarget))
{
// Spell resistance check
if(!PHS_SpellResistanceCheck(oCaster, oTarget))
{
// Use function
ApplyInterposingHand(oTarget, PHS_SPELL_BIGBYS_INTERPOSING_HAND, fDuration, oCaster);
}
}
}