Clear out experimental .35 files
Clear out experimental .35 files
This commit is contained in:
@@ -1,113 +0,0 @@
|
||||
/*:://////////////////////////////////////////////
|
||||
//:: Spell Name Bigby's Forceful Hand
|
||||
//:: Spell FileName PHS_S_BigbyForce
|
||||
//:://////////////////////////////////////////////
|
||||
//:: In Game Spell desctiption
|
||||
//:://////////////////////////////////////////////
|
||||
Evocation [Force]
|
||||
Level: Sor/Wiz 6
|
||||
Components: V, S, F
|
||||
Casting Time: 1 standard action
|
||||
Range: Medium (20M)
|
||||
Effect: Large hand
|
||||
Duration: 1 round/level (D)
|
||||
Saving Throw: None
|
||||
Spell Resistance: Yes
|
||||
|
||||
This spell functions like interposing hand, except that the forceful hand
|
||||
pushes away the opponent that you designate. Treat this attack as a bull
|
||||
rush with a +14 bonus on the Strength check (+8 for Strength 27, +4 for
|
||||
being Large, and a +2 bonus for charging, which it always gets). The
|
||||
opponent and you roll a d20, you add the +14 bonus, and the target adds
|
||||
thier own strength and size bonuses, +4 if they are steady. The hand always
|
||||
moves with the opponent to push that target back the full distance allowed.
|
||||
that is 2M per round, until they are 20M away.
|
||||
|
||||
Each new round, another bull rush is attempted. If the hand is sucessful,
|
||||
it pushes the target back yet futher, if not, then the target can move
|
||||
normally.
|
||||
|
||||
Focus: A sturdy glove made of leather or heavy cloth.
|
||||
//:://////////////////////////////////////////////
|
||||
//:: 3E Bull rush description
|
||||
//:://////////////////////////////////////////////
|
||||
BULL RUSH
|
||||
You can make a bull rush as a standard action (an attack) or as part of a
|
||||
charge (see Charge, below). When you make a bull rush, you attempt to push
|
||||
an opponent straight back instead of damaging him. You can only bull rush
|
||||
an opponent who is one size category larger than you, the same size, or
|
||||
smaller.
|
||||
|
||||
Initiating a Bull Rush: First, you move into the defender<65>s space. Doing
|
||||
this provokes an attack of opportunity from each opponent that threatens
|
||||
you, including the defender. (If you have the Improved Bull Rush feat, you
|
||||
don<6F>t provoke an attack of opportunity from the defender.) Any attack of
|
||||
opportunity made by anyone other than the defender against you during a bull
|
||||
rush has a 25% chance of accidentally targeting the defender instead, and
|
||||
any attack of opportunity by anyone other than you against the defender
|
||||
likewise has a 25% chance of accidentally targeting you. (When someone
|
||||
makes an attack of opportunity, make the attack roll and then roll to see
|
||||
whether the attack went astray.)
|
||||
|
||||
Second, you and the defender make opposed Strength checks. You each add a
|
||||
+4 bonus for each size category you are larger than Medium or a -4 penalty
|
||||
for each size category you are smaller than Medium. You get a +2 bonus if
|
||||
you are charging. The defender gets a +4 bonus if he has more than two legs
|
||||
or is otherwise exceptionally stable.
|
||||
|
||||
Bull Rush Results: If you beat the defender<65>s Strength check result, you
|
||||
push him back 5 feet. If you wish to move with the defender, you can push
|
||||
him back an additional 5 feet for each 5 points by which your check result
|
||||
is greater than the defender<65>s check result. You can<61>t, however, exceed your
|
||||
normal movement limit. (Note: The defender provokes attacks of opportunity
|
||||
if he is moved. So do you, if you move with him. The two of you do not
|
||||
provoke attacks of opportunity from each other, however.)
|
||||
|
||||
If you fail to beat the defender<65>s Strength check result, you move 5 feet
|
||||
straight back to where you were before you moved into his space. If that
|
||||
space is occupied, you fall prone in that space.
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Spell Effects Applied / Notes
|
||||
//:://////////////////////////////////////////////
|
||||
We will attempt a move back
|
||||
|
||||
Bull rush is simple, and there is wrappers for:
|
||||
|
||||
- Bull rush check
|
||||
- Size modifier
|
||||
- Steady or not
|
||||
|
||||
Forceful hand only can force them back OR interpose, not both.
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Jasperre
|
||||
//::////////////////////////////////////////////*/
|
||||
|
||||
#include "PHS_INC_BIGBY"
|
||||
|
||||
void main()
|
||||
{
|
||||
// Spell Hook Check
|
||||
if(!PHS_SpellHookCheck()) return;
|
||||
|
||||
// Declare Major Variables
|
||||
object oCaster = OBJECT_SELF;
|
||||
object oTarget = GetSpellTargetObject();
|
||||
int nCasterLevel = PHS_GetCasterLevel();
|
||||
int nMetaMagic = PHS_GetMetaMagicFeat();
|
||||
int nSpellId = GetSpellId();
|
||||
|
||||
// Duration - 1 round/level
|
||||
float fDuration = PHS_GetDuration(PHS_ROUNDS, nCasterLevel, nMetaMagic);
|
||||
|
||||
// Do interposing hand
|
||||
if(nSpellId == PHS_SPELL_BIGBYS_FORCEFUL_HAND_INTERPOSING)
|
||||
{
|
||||
ApplyInterposingHand(oTarget, nSpellId, fDuration, oCaster);
|
||||
}
|
||||
// Do forceful hand
|
||||
else if(nSpellId == PHS_SPELL_BIGBYS_FORCEFUL_HAND_FORCEFUL)
|
||||
{
|
||||
// +14 bonus to the forceful hand pushback.
|
||||
ApplyForcefulHand(oTarget, 14, nSpellId, fDuration, oCaster);
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user