Clear out experimental .35 files
Clear out experimental .35 files
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/*:://////////////////////////////////////////////
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//:: Spell Name Arcane Mark
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//:: Spell FileName PHS_S_ArcaneMark
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Universal
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Level: Sor/Wiz 0
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Components: V, S
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Casting Time: 1 standard action
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Range: 0M.
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Effect: One personal rune or mark, all of which must fit within 0.33 sq. M.
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Duration: Permanent
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Saving Throw: None
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Spell Resistance: No
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This spell allows you to inscribe your personal rune or mark, which can
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consist of no more than six characters. The writing can be visible or
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invisible. An arcane mark spell enables you to etch the rune upon any
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substance without harm to the material upon which it is placed. If an
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invisible mark is made, a detect magic spell causes it to glow and be visible,
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though not necessarily understandable.
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See invisibility, true seeing, a gem of seeing, or a robe of eyes likewise
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allows the user to see an invisible arcane mark. A read magic spell reveals
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the words, if any. The mark cannot be dispelled, but it can be removed by
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the caster or by an erase spell.
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If an arcane mark is placed on a living being, normal wear gradually causes
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the effect to fade in about a month.
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Arcane mark must be cast on an object prior to casting instant summons on
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the same object (see that spell description for details).
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Creates a placeable which does the visual effect and stuff.
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Mainly a placeholder!
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Rating: 1: Need to add a thing to look at the markings (placeable
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probably), and set the text on that. Text is setup beforehand.
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Set the text on chat, and when set, set to a custom number thingy.
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Then make the placable have that custom number as it's text - like a converation,
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because it works.
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Possibly make it so it can never be made invisible.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Spell Hook Check
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if(!PHS_SpellHookCheck(PHS_SPELL_ARCANE_MARK)) return;
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// Declare major variables
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object oCaster = OBJECT_SELF;
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location lTarget = GetLocation(oCaster);
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}
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