Clear out experimental .35 files
Clear out experimental .35 files
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@@ -1,56 +0,0 @@
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// Empty, used for testing
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// Test repel on things.
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#include "PHS_INC_SPELLS"
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void Test(float fDistance, object oSource);
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void main()
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{
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object oSource = OBJECT_SELF;
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float fDistance = 10.0;
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object oTarget = GetSpellTargetObject();
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//SpeakString("Doing Move Back: Cutscene only test: " + GetName(oTarget));
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//AssignCommand(oTarget, Test(fDistance, oSource));
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SpeakString("Setting the target via. assign command to destroyable TRUE");
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AssignCommand(oTarget, SetIsDestroyable(TRUE));
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// Move them
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// SpeakString("DOING MOVE BACK/ REPEL SPECAIL: " + GetName(oTarget));
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// AssignCommand(oTarget, PHS_ActionRepel(fDistance, oSource));
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}
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void Test(float fDistance, object oSource)
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{
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location lSource = GetLocation(oSource);
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// Commandable?
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SpeakString("Test (CUTSCENE, 10 seconds till out): Commandable: " + IntToString(GetCommandable(OBJECT_SELF)));
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// Cutscene mdoe
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SetCutsceneMode(OBJECT_SELF, TRUE);
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if(GetCommandable() == FALSE)
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{
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SetCommandable(TRUE);
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AssignCommand(OBJECT_SELF, ActionMoveAwayFromLocation(lSource, TRUE, fDistance));
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SetCommandable(FALSE);
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}
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else
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{
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AssignCommand(OBJECT_SELF, ActionMoveAwayFromLocation(lSource, TRUE, fDistance));
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}
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DelayCommand(10.0, SetCutsceneMode(OBJECT_SELF, FALSE));
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}
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