Clear out experimental .35 files
Clear out experimental .35 files
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/*:://////////////////////////////////////////////
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//:: Spell Name Invisibility, Greater
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//:: Spell FileName PHS_S_InvisGreat
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Illusion (Glamer)
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Level: Brd 4, Sor/Wiz 4
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Components: V, S
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Casting Time: 1 standard action
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Range: Personal or touch
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Target: You or creature touched
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Duration: 1 round/level (D)
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Saving Throw: Will negates (harmless)
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Spell Resistance: Yes (harmless)
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This spell functions like invisibility, except that it doesn<73>t end if the
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subject attacks.
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Arcane Material Component: An eyelash encased in a bit of gum arabic.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Only difference to invisiblity is the 1 round/level, and that we
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are attempting to use the
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INVISIBILITY_TYPE_IMPROVED
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Constant to see if it won't get removed when they attack.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Spell hook check.
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if(!PHS_SpellHookCheck(PHS_SPELL_INVISIBILITY_GREATER)) return;
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// Declare Major Variables
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object oCaster = OBJECT_SELF;
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object oTarget = GetSpellTargetObject();
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int nCasterLevel = PHS_GetCasterLevel();
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int nMetaMagic = PHS_GetMetaMagicFeat();
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// Make sure they are not immune to spells
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if(PHS_TotalSpellImmunity(oTarget)) return;
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// Determine duration in rounds
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float fDuration = PHS_GetDuration(PHS_ROUNDS, nCasterLevel, nMetaMagic);
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// Declare effects
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effect eInvisibility = EffectInvisibility(INVISIBILITY_TYPE_IMPROVED);
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effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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// Link effects
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effect eLink = EffectLinkEffects(eInvisibility, eCessate);
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// Remove pervious castings of it
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PHS_RemoveSpellEffectsFromTarget(PHS_SPELL_INVISIBILITY_GREATER, oTarget);
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// Fire cast spell at event for the specified target
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PHS_SignalSpellCastAt(oTarget, PHS_SPELL_INVISIBILITY_GREATER, FALSE);
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// Report effects
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PHS_DebugReportEffects(oTarget);
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// Apply VNF and effect.
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PHS_ApplyDuration(oTarget, eLink, fDuration);
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// Report effects
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PHS_DebugReportEffects(oTarget);
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}
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