Clear out experimental .35 files
Clear out experimental .35 files
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@@ -1,41 +0,0 @@
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void Debug(string sString)
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{
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SendMessageToPC(GetFirstPC(), sString);
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}
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void main()
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{
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object oMaster = GetMaster();
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// Spawn of summon
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Debug("Spawn Script: Spawned (My Name: " + GetName(OBJECT_SELF) + ". Tag: " + GetTag(OBJECT_SELF) + ". ResRef: " + GetResRef(OBJECT_SELF));
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SetIsDestroyable(FALSE);
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DelayCommand(0.01, SetIsDestroyable(TRUE));
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// Debug properties
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Debug("Master: " + GetName(oMaster));
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Debug("My 'Type of companion': " + IntToString(GetAssociateType(OBJECT_SELF)));
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Debug("Effects Debug");
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effect eCheck = GetFirstEffect(OBJECT_SELF);
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while(GetIsEffectValid(eCheck))
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{
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Debug("Effect: " + IntToString(GetEffectType(eCheck)) + ". Creator: " + GetName(GetEffectCreator(eCheck)) + ".");
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eCheck = GetNextEffect(OBJECT_SELF);
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}
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// Master effects
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eCheck = GetFirstEffect(oMaster);
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while(GetIsEffectValid(eCheck))
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{
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Debug("Effect: " + IntToString(GetEffectType(eCheck)) + ". Creator: " + GetName(GetEffectCreator(eCheck)) + ".");
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eCheck = GetNextEffect(oMaster);
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}
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}
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