Clear out experimental .35 files

Clear out experimental .35 files
This commit is contained in:
Jaysyn904
2024-02-11 13:04:14 -05:00
parent 2112b92e24
commit 618cd42b82
22356 changed files with 0 additions and 1248956 deletions

View File

@@ -1,40 +0,0 @@
#include "phs_inc_visuals"
void main()
{
// Fires set VFX
int iVFX = GetLocalInt(OBJECT_SELF, "VFX");
if(iVFX > 0)
{
object oTarget = GetNearestObjectByTag("CombatDummy");
if(!GetIsObjectValid(oTarget)) return;
effect eVis;
if(iVFX == VFX_BEAM_DISINTEGRATE ||
iVFX == VFX_BEAM_FLAME ||
iVFX == VFX_BEAM_BLACK ||
iVFX == VFX_BEAM_CHAIN ||
iVFX == VFX_BEAM_COLD ||
iVFX == VFX_BEAM_EVIL ||
iVFX == VFX_BEAM_FIRE ||
iVFX == VFX_BEAM_FIRE_LASH ||
iVFX == VFX_BEAM_FIRE_W ||
iVFX == VFX_BEAM_FIRE_W_SILENT ||
iVFX == VFX_BEAM_HOLY ||
iVFX == VFX_BEAM_LIGHTNING ||
iVFX == VFX_BEAM_MIND ||
iVFX == VFX_BEAM_ODD)
{
eVis = EffectBeam(iVFX, OBJECT_SELF, BODY_NODE_CHEST);
}
else
{
eVis = EffectVisualEffect(iVFX);
}
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eVis, oTarget, 12.0);
}
}