Clear out experimental .35 files
Clear out experimental .35 files
This commit is contained in:
@@ -1,40 +0,0 @@
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#include "phs_inc_visuals"
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void main()
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{
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// Fires set VFX
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int iVFX = GetLocalInt(OBJECT_SELF, "VFX");
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if(iVFX > 0)
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{
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object oTarget = GetNearestObjectByTag("CombatDummy");
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if(!GetIsObjectValid(oTarget)) return;
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effect eVis;
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if(iVFX == VFX_BEAM_DISINTEGRATE ||
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iVFX == VFX_BEAM_FLAME ||
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iVFX == VFX_BEAM_BLACK ||
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iVFX == VFX_BEAM_CHAIN ||
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iVFX == VFX_BEAM_COLD ||
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iVFX == VFX_BEAM_EVIL ||
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iVFX == VFX_BEAM_FIRE ||
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iVFX == VFX_BEAM_FIRE_LASH ||
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iVFX == VFX_BEAM_FIRE_W ||
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iVFX == VFX_BEAM_FIRE_W_SILENT ||
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iVFX == VFX_BEAM_HOLY ||
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iVFX == VFX_BEAM_LIGHTNING ||
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iVFX == VFX_BEAM_MIND ||
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iVFX == VFX_BEAM_ODD)
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{
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eVis = EffectBeam(iVFX, OBJECT_SELF, BODY_NODE_CHEST);
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}
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else
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{
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eVis = EffectVisualEffect(iVFX);
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}
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eVis, oTarget, 12.0);
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}
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}
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