Clear out experimental .35 files
Clear out experimental .35 files
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@@ -1,40 +0,0 @@
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void main()
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{
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// AOE On Exit - C
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object oCreator = GetAreaOfEffectCreator(OBJECT_SELF);
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// Check spell Id, ETC:
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int nSpellId = GetSpellId();
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int nActual = SPELL_FIREBALL;
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// Get save DC:
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int nSpellSaveDC = GetSpellSaveDC();
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// Get caster level
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int nCasterLevel = GetCasterLevel(oCreator);
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// Get tag
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string sTag = GetTag(OBJECT_SELF);
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string sName = GetName(OBJECT_SELF);
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string sResRef = GetResRef(OBJECT_SELF);
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// We relay the information.
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SendMessageToPC(oCreator, "ENTER (BLUE): (T: " + sTag + ")(N: " + sName + ")(RR: " + sResRef + "). ID1: " + IntToString(nSpellId) + ". ID2: " + IntToString(nActual) + ". SaveDC: " + IntToString(nSpellSaveDC) + ". CasterLevel: " + IntToString(nCasterLevel) + ".");
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// Check effects on target
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object oTarget = GetExitingObject();
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string sCreator, sEffectId, sType, sSubtype;
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effect eCheck = GetFirstEffect(oTarget);
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while(GetIsEffectValid(eCheck))
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{
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sCreator = GetName(GetEffectCreator(eCheck));
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sEffectId = IntToString(GetEffectSpellId(eCheck));
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sType = IntToString(GetEffectType(eCheck));
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sSubtype = IntToString(GetEffectSubType(eCheck));
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// Relay message
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SendMessageToPC(oCreator, "EXIT: EXITER: " + GetName(oTarget) + ". Creator: " + sCreator + ". Spell ID: " + sEffectId + ". Type: " + sType + ". Subtype: " + sSubtype + ".");
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eCheck = GetNextEffect(oTarget);
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}
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}
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