Clear out experimental .35 files

Clear out experimental .35 files
This commit is contained in:
Jaysyn904
2024-02-11 13:04:14 -05:00
parent 2112b92e24
commit 618cd42b82
22356 changed files with 0 additions and 1248956 deletions

View File

@@ -1,28 +0,0 @@
void main()
{
// AOE On Enter - a
object oCreator = GetAreaOfEffectCreator(OBJECT_SELF);
// Check spell Id, ETC:
int nSpellId = GetSpellId();
int nActual = SPELL_FIREBALL;
// Get save DC:
int nSpellSaveDC = GetSpellSaveDC();
// Get caster level
int nCasterLevel = GetCasterLevel(oCreator);
// Get tag
string sTag = GetTag(OBJECT_SELF);
string sName = GetName(OBJECT_SELF);
string sResRef = GetResRef(OBJECT_SELF);
// We relay the information.
SendMessageToPC(oCreator, "ENTER (BLUE): (T: " + sTag + ")(N: " + sName + ")(RR: " + sResRef + "). ID1: " + IntToString(nSpellId) + ". ID2: " + IntToString(nActual) + ". SaveDC: " + IntToString(nSpellSaveDC) + ". CasterLevel: " + IntToString(nCasterLevel) + ".");
// Apply an On Enter effect
object oTarget = GetEnteringObject();
effect eDur = EffectVisualEffect(VFX_DUR_IOUNSTONE_BLUE);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eDur, oTarget);
}