Clear out experimental .35 files
Clear out experimental .35 files
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@@ -1,72 +0,0 @@
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/**
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* @file
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* Spellscript for Whelm SLAs
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*
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*/
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#include "prc_inc_template"
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#include "prc_inc_s_det"
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void main()
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{
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object oPC = OBJECT_SELF;
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int nCasterLevel, nDC, nSpell, nUses;
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int nSLA = GetSpellId();
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effect eNone;
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object oWOL = GetItemPossessedBy(oPC, "WOL_Whelm");
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// You get nothing if you aren't wielding the weapon
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if(oWOL != GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC)) return;
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switch(nSLA)
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{
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case WOL_WHELM_DETECT_GIANT:
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{
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nCasterLevel = 5;
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if(!X2PreSpellCastCode()) return;
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PRCSetSchool(SPELL_SCHOOL_DIVINATION);
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float fDuration = TurnsToSeconds(nCasterLevel);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_DETECT), oPC, fDuration);
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DetectRaceAura(0, RACIAL_TYPE_GIANT, GetLocation(oPC), VFX_BEAM_FIRE, FeetToMeters(60.0));
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PRCSetSchool();
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nUses = 999;
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break;
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}
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case WOL_WHELM_LOCATE_OBJECT:
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{
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nCasterLevel = 5;
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nSpell = SPELL_LOCATE_OBJECT;
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nUses = 3;
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break;
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}
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case WOL_WHELM_DETECT_GOBLIN:
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{
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nCasterLevel = 5;
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if(!X2PreSpellCastCode()) return;
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PRCSetSchool(SPELL_SCHOOL_DIVINATION);
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float fDuration = TurnsToSeconds(nCasterLevel);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_DETECT), oPC, fDuration);
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DetectRaceAura(0, RACIAL_TYPE_HUMANOID_GOBLINOID, GetLocation(oPC), VFX_BEAM_FIRE, FeetToMeters(60.0));
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PRCSetSchool();
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nUses = 999;
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break;
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}
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}
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// Check uses per day
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if (GetLegacyUses(oPC, nSLA) >= nUses)
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{
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FloatingTextStringOnCreature("You have used " + GetStringByStrRef(StringToInt(Get2DACache("spells", "Name", nSLA))) + " the maximum amount of times today.", oPC, FALSE);
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return;
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}
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SetLegacyUses(oPC, nSLA);
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FloatingTextStringOnCreature("You have "+IntToString(nUses - GetLegacyUses(oPC, nSLA))+ " uses of " + GetStringByStrRef(StringToInt(Get2DACache("spells", "Name", nSLA))) + " remaining today.", oPC, FALSE);
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if (nSpell > 0)
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DoRacialSLA(nSpell, nCasterLevel, nDC);
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}
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