Clear out experimental .35 files
Clear out experimental .35 files
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@@ -1,23 +0,0 @@
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// Says the lines necessary for a given part of the area
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void main()
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{
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object oPC = GetEnteringObject();
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if (!GetIsObjectValid(oPC)) oPC = GetLastUsedBy();
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object oTrigger = OBJECT_SELF;
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string sTag = GetTag(oTrigger);
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if (GetIsPC(oPC))
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{
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if (sTag == "wol_a_dyenter" && !GetLocalInt(GetModule(), "wol_a_dyenter"))
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{
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AssignCommand(oPC, SpeakString("You hear bellows of fury, clashes of wood on wood, and other sounds that indicate a fight. Visible in the distance is a nightmarish group of thrashing, animate shrubs, each scaled and dark with a terrible rot."));
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SetLocalInt(GetModule(), "wol_a_dyenter", TRUE);
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}
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if (sTag == "wol_a_bbbenter" && !GetLocalInt(GetModule(), "wol_a_bbbenter"))
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{
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AssignCommand(oPC, SpeakString("The narrow cul-de-sac of woodlands seems peaceful, but the trail of an insane dwarf has led to this locale."));
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SetLocalInt(GetModule(), "wol_a_bbbenter", TRUE);
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}
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}
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}
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