Clear out experimental .35 files
Clear out experimental .35 files
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@@ -1,33 +0,0 @@
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#include "prc_inc_sp_tch"
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void main()
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{
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//Declare major variables
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object oTarget = PRCGetSpellTargetObject();
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int nDamage = d6(16);
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effect eVis = EffectVisualEffect(VFX_IMP_FLAME_M);
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effect eDam = EffectDamage(nDamage, DAMAGE_TYPE_FIRE);
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effect eRay;
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int nTouchAttack = PRCDoRangedTouchAttack(oTarget);;
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if (nTouchAttack > 0)
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{
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if(!GetIsReactionTypeFriendly(oTarget))
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_NEGATIVE_ENERGY_RAY));
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eRay = EffectBeam(VFX_BEAM_FIRE, OBJECT_SELF, BODY_NODE_HAND);
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//Apply the VFX impact and effects
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DelayCommand(0.5, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
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}
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eRay, oTarget, 1.7);
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}
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}
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