Clear out experimental .35 files

Clear out experimental .35 files
This commit is contained in:
Jaysyn904
2024-02-11 13:04:14 -05:00
parent 2112b92e24
commit 618cd42b82
22356 changed files with 0 additions and 1248956 deletions

View File

@@ -1,30 +0,0 @@
#include "prc_alterations"
#include "x2_inc_spellhook"
void main()
{
/* Dont activate twice */
if (GetLocalInt(OBJECT_SELF, "arcane_fire_active") == 1)
{
FloatingTextStringOnCreature("Arcane Fire already active, just cast any spell.", OBJECT_SELF, FALSE);
return;
}
/* Setup as active */
SetLocalInt(OBJECT_SELF, "arcane_fire_active", 1);
/* Save old hook, if any */
SetLocalString(OBJECT_SELF, "archmage_save_overridespellscript", PRCGetUserSpecificSpellScript());
/* Setup the global spellhok so we can intercept the next spell */
PRCSetUserSpecificSpellScript("archmage_fire");
/* Save the designed victi..erm..target */
SetLocalObject(OBJECT_SELF, "arcane_fire_target", PRCGetSpellTargetObject());
FloatingTextStringOnCreature("Arcane Fire actived, now cast any spell(target does not matter).", OBJECT_SELF, FALSE);
/* And now some nifty spell effects */
effect eVis = EffectVisualEffect(VFX_FNF_SUNBEAM);
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVis, GetSpellTargetLocation());
}