Clear out experimental .35 files
Clear out experimental .35 files
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//::///////////////////////////////////////////////
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//:: Summons a Wolf or Dire Wolf
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//:: prc_wwempwolf
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//:: Copyright (c) 2004 Shepherd Soft
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//:://////////////////////////////////////////////
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/*
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Russell S. Ahlstrom
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//:: Created On: May 11, 2004
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//:://////////////////////////////////////////////
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#include "prc_class_const"
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#include "prc_feat_const"
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#include "prc_alterations"
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void main()
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{
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object oPC = OBJECT_SELF;
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string sWolf = "prc_s_wolf";
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//Can only turn into a werewolf if level 2 in werewolf class
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if (!GetHasFeat(FEAT_PRESTIGE_WEREWOLFCLASS_2))
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{
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FloatingTextStringOnCreature("You can only use your wolf empathy skills if you are at least level 2 in the werewolf class", oPC, FALSE);
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IncrementRemainingFeatUses(oPC, FEAT_PRESTIGE_WOLF_EMPATHY);
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return;
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}
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int nLevel = GetLevelByClass(CLASS_TYPE_WEREWOLF);
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string sLevel;
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sLevel = "00" + IntToString(nLevel);
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sWolf += sLevel;
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//Apply the VFX impact and summon effect
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//MultisummonPreSummon(OBJECT_SELF);
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//ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectSummonCreature(sWolf, VFX_FNF_NATURES_BALANCE, 0.0, 1), oPC);
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int iHench = GetMaxHenchmen();
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SetMaxHenchmen(iHench + 1);
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object oWolf;
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effect eVis = EffectVisualEffect(VFX_FNF_NATURES_BALANCE);
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oWolf = CreateObject(OBJECT_TYPE_CREATURE, sWolf, GetSpellTargetLocation());
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AddHenchman(OBJECT_SELF, oWolf);
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVis, GetSpellTargetLocation());
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SetMaxHenchmen(iHench);
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}
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