Clear out experimental .35 files

Clear out experimental .35 files
This commit is contained in:
Jaysyn904
2024-02-11 13:04:14 -05:00
parent 2112b92e24
commit 618cd42b82
22356 changed files with 0 additions and 1248956 deletions

View File

@@ -1,65 +0,0 @@
//::///////////////////////////////////////////////
//:: Trapfinder - active search mode
//:: prc_trapfind_act.nss
//::///////////////////////////////////////////////
/*
One of the hard-coded NWN 'features' is that
only rouges can detect traps with detect
DC > 35. This may be OK for standard NWN, but
we have some cool classes that would benefit
from trapfinder feat. That's why I wrote this
small script.
This system is quite simple - it complements
standard detect mode (so it will only detect
traps with detect DC > 35).
Basically there are two invisible area of
effect objects that check for presence of traps
in the area. Then if trap can be detected and
has DC > 35 this script will make a search
skill roll to check if oPC can detect the trap.
If check was succesful the trap is marked as
detected.
The AoE objects are applied by PC's skin in
prc_feats.nss - one for each detect mode.
In passive detect mode search checks are made
every round in 15 ft radius.
In active detect mode search checks are made
twice per round in 25 ft radius.
X
*/
//:://////////////////////////////////////////////
//:://////////////////////////////////////////////
void DoDetectCheck(object oPC, object oTrap);
void main()
{
object oPC = GetItemPossessor(GetAreaOfEffectCreator());
if(GetDetectMode(oPC) != DETECT_MODE_ACTIVE)
return;
object oTest = GetFirstInPersistentObject(OBJECT_SELF, OBJECT_TYPE_TRIGGER | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE);
while(GetIsObjectValid(oTest))
{
if(GetTrapDetectable(oTest) && !GetTrapDetectedBy(oTest, oPC))
{
DoDetectCheck(oPC, oTest);
DelayCommand(3.0f, DoDetectCheck(oPC, oTest));
}
oTest = GetNextInPersistentObject(OBJECT_SELF, OBJECT_TYPE_TRIGGER | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE);
}
}
void DoDetectCheck(object oPC, object oTrap)
{
int nDC = GetTrapDetectDC(oTrap);
if(nDC > 35)
{
if((d20() + GetSkillRank(SKILL_SEARCH, oPC)) >= nDC)
SetTrapDetectedBy(oTrap, oPC);
}
}