Clear out experimental .35 files
Clear out experimental .35 files
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@@ -1,42 +0,0 @@
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//::///////////////////////////////////////////////
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//:: Thrall of Orcus Pallor of Death
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//:: prc_to_pallorA.nss
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//:://////////////////////////////////////////////
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/*
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Upon entering the aura of the creature the enemy
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must make a will save or be struck with fear because
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of the Thrall's appearance
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Stratovarius
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//:: Created On: July 11, 2004
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//:://////////////////////////////////////////////
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#include "prc_inc_spells"
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void main()
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{
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//Declare major variables
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object oTarget = GetEnteringObject();
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effect eVis = EffectVisualEffect(VFX_IMP_FEAR_S);
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effect eDur = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_FEAR);
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effect eDur2 = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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effect eFear = EffectFrightened();
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effect eLink = EffectLinkEffects(eFear, eDur);
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eLink = EffectLinkEffects(eLink, eDur2);
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int nDC = 10 + GetLevelByClass(CLASS_TYPE_ORCUS, GetAreaOfEffectCreator()) + GetAbilityModifier(ABILITY_INTELLIGENCE, GetAreaOfEffectCreator());
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int nDuration = GetLevelByClass(CLASS_TYPE_ORCUS, GetAreaOfEffectCreator());
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if(GetIsEnemy(oTarget, GetAreaOfEffectCreator()))
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(GetAreaOfEffectCreator(), SPELLABILITY_AURA_FEAR));
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//Make a saving throw check
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if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_FEAR))
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{
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//Apply the VFX impact and effects
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration));
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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}
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}
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}
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