Clear out experimental .35 files
Clear out experimental .35 files
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@@ -1,50 +0,0 @@
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//::///////////////////////////////////////////////
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//:: Bard Song
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//:: prc_tk_fnlstnd.nss
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//:://////////////////////////////////////////////
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/*
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All allies within 30' gain 2d10 temp HP
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Stratovarius
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//:: Created On: Aug 6, 2004
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//:://////////////////////////////////////////////
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#include "prc_alterations"
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#include "prc_class_const"
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void main()
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{
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//Declare major variables
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int nLevel = GetLevelByClass(CLASS_TYPE_THAYAN_KNIGHT);
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int nChr = GetAbilityModifier(ABILITY_CHARISMA);
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int nDuration = nChr + nLevel;
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int nHP = d10(2);
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effect eHP = EffectTemporaryHitpoints(nHP);
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effect eVis = EffectVisualEffect(VFX_DUR_BARD_SONG);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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effect eImpact = EffectVisualEffect(VFX_IMP_HEAD_SONIC);
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effect eFNF = EffectVisualEffect(VFX_FNF_LOS_NORMAL_30);
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eFNF, GetLocation(OBJECT_SELF));
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object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(OBJECT_SELF));
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eHP = ExtraordinaryEffect(eHP);
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while(GetIsObjectValid(oTarget))
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{
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if(oTarget == OBJECT_SELF)
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{
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eHP, oTarget, RoundsToSeconds(nDuration));
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}
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else if(GetIsFriend(oTarget))
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{
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oTarget);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eHP, oTarget, RoundsToSeconds(nDuration));
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}
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oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(OBJECT_SELF));
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}
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}
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