Clear out experimental .35 files
Clear out experimental .35 files
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//::///////////////////////////////////////////////
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//:: Perform Spelldance
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//:: prc_spldnc_dnc.nss
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//::///////////////////////////////////////////////
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/*
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Does the dancing and storing of metamagics
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Stratovarius
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//:: Created On: 27.2.2006
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//:://////////////////////////////////////////////
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#include "prc_inc_spells"
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void SpelldanceEnd(object oPC, int nMax, int nExt, int nEmp, int nRounds)
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{
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SetCommandable(TRUE, oPC);
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int nMeta;
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if (nMax)
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nMeta |= METAMAGIC_MAXIMIZE;
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if (nExt)
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nMeta |= METAMAGIC_EXTEND;
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if (nEmp)
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nMeta |= METAMAGIC_EMPOWER;
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SetLocalInt(oPC, "Spelldance", nMeta);
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FloatingTextStringOnCreature("You have one round to cast a spelldanced spell", oPC, FALSE);
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DelayCommand(9.0, DeleteLocalInt(oPC, "Spelldance"));
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nRounds += GetLocalInt(oPC, "SpelldanceRounds");
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int nDance = GetLevelByClass(CLASS_TYPE_SPELLDANCER, oPC) + GetAbilityModifier(ABILITY_CONSTITUTION, oPC);
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FloatingTextStringOnCreature("You have spelldanced for "+IntToString(nRounds)+" rounds today", oPC, FALSE);
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if (nDance >= nRounds) FloatingTextStringOnCreature("You have "+IntToString(nDance - nRounds)+" rounds remaining before you must save or be fatigued", oPC, FALSE);
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else //Danced more rounds than you can
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{
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if (!PRCMySavingThrow(SAVING_THROW_FORT, oPC, 10+nRounds, SAVING_THROW_TYPE_NONE))
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{
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if (GetLocalInt(oPC, "SpelldanceFatigue"))
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{
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, ExtraordinaryEffect(EffectExhausted()), oPC, HoursToSeconds(24)); //Until you rest
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ApplyAbilityDamage(oPC, ABILITY_CONSTITUTION, 2, DURATION_TYPE_TEMPORARY, TRUE, HoursToSeconds(24));
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FloatingTextStringOnCreature("You are exhausted and cannot spelldance", oPC, FALSE);
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SetLocalInt(oPC, "SpelldanceExhaust", TRUE);
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}
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else
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{
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, ExtraordinaryEffect(EffectFatigue()), oPC, HoursToSeconds(24)); //Until you rest
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FloatingTextStringOnCreature("You are fatigued", oPC, FALSE);
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ApplyAbilityDamage(oPC, ABILITY_CONSTITUTION, 2, DURATION_TYPE_TEMPORARY, TRUE, HoursToSeconds(24));
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SetLocalInt(oPC, "SpelldanceFatigue", TRUE);
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}
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}
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}
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SetLocalInt(oPC, "SpelldanceRounds", nRounds);
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}
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void main()
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{
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object oPC = OBJECT_SELF;
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if (GetLocalInt(oPC, "SpelldanceExhaust"))
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{
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FloatingTextStringOnCreature("You are exhausted and cannot spelldance", oPC, FALSE);
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return;
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}
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string sMsg;
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int nMax = GetLocalInt(oPC, "SpelldanceMaximize");
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int nExt = GetLocalInt(oPC, "SpelldanceExtend");
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int nEmp = GetLocalInt(oPC, "SpelldanceEmpower");
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int nRounds;
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if (nMax)
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nRounds += 3;
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if (nExt)
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nRounds += 1;
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if (nEmp)
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nRounds += 2;
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FloatingTextStringOnCreature("Spelldancing for "+IntToString(nRounds)+" rounds", oPC, FALSE);
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float fDur = RoundsToSeconds(nRounds);
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SetCommandable(FALSE, oPC);
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AssignCommand(oPC, ClearAllActions(TRUE));
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AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_WORSHIP, 1.0, fDur));
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DelayCommand(fDur, SpelldanceEnd(oPC, nMax, nExt, nEmp, nRounds));
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}
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