Clear out experimental .35 files
Clear out experimental .35 files
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@@ -1,34 +0,0 @@
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#include "prc_alterations"
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void main()
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{
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object oPC = OBJECT_SELF;
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if (!GetLocalInt(oPC, "PierceShadows")) return;
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if (!GetHasFeat(FEAT_TURN_UNDEAD,oPC)) return;
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DecrementRemainingFeatUses(oPC,FEAT_TURN_UNDEAD);
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location lTarget = GetLocation(oPC);
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int nClass = GetLevelByClass(CLASS_TYPE_SHADOWBANE_INQUISITOR);
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float fRad = FeetToMeters(20.0 + 5.0 * nClass);
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_LOS_HOLY_30), lTarget);
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DEATH_WARD), lTarget);
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effect eVis = EffectVisualEffect(VFX_IMP_DEATH);
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int nDamage;
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object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, fRad, lTarget, TRUE, OBJECT_TYPE_CREATURE );
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//Cycle through the targets within the spell shape until an invalid object is captured.
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while (GetIsObjectValid(oTarget))
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{
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if (oTarget != oPC)
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{
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effect eDeath = EffectDamage(d6(4), DAMAGE_TYPE_DIVINE, DAMAGE_POWER_ENERGY);
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effect eLink = EffectLinkEffects(eDeath, eVis);
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DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_INSTANT,eLink,oTarget));
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}
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//Select the next target within the spell shape.
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oTarget = GetNextObjectInShape(SHAPE_SPHERE, fRad, lTarget, TRUE, OBJECT_TYPE_CREATURE );
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}
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}
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