Clear out experimental .35 files
Clear out experimental .35 files
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@@ -1,83 +0,0 @@
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//:://////////////////////////////////////////////
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//:: Shining Blade of Heironeous - Class evaluation
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//:: prc_sbheir
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//:://////////////////////////////////////////////
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#include "inc_eventhook"
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#include "prc_inc_sbheir"
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const int DEBUG_EVENTS = FALSE;
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void main()
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{
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int nEvent = GetRunningEvent();
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if(nEvent == FALSE) //We aren't being called from any event, instead from EvalPRCFeats
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{
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object oPC = OBJECT_SELF;
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AddEventScript(oPC, EVENT_ONHIT, "prc_sbheir", TRUE, FALSE);
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if(GetLocalInt(oPC,"ONEQUIP")) //2 = equip, 1 = unequip
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{
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if (DEBUG_EVENTS) DoDebug("$$$ prc_sbheir: ONEQUIP/ONUNEQUIP");
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object oOnHandWeapon = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC);
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int bOnHand = (GetBaseItemType(oOnHandWeapon) == BASE_ITEM_LONGSWORD);
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object oOffHandWeapon = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oPC);
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int bOffHand = (GetBaseItemType(oOffHandWeapon) == BASE_ITEM_LONGSWORD);
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int nDuration = GetLocalInt(oPC, PRC_ShiningBlade_Duration);
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int nLevel = GetLocalInt(oPC, PRC_ShiningBlade_Level);
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object oChangedWeapon = OBJECT_INVALID;
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switch (GetLocalInt(oPC,"ONEQUIP"))
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{
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case 1: //Unequip
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oChangedWeapon = GetItemLastUnequipped();
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if (GetBaseItemType(oChangedWeapon) == BASE_ITEM_LONGSWORD)
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{
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if (DEBUG_EVENTS) DoDebug("$$$ prc_sbheir: Unequipping longsword");
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ShiningBlade_ApplyProperties(oChangedWeapon, 0, nLevel);
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}
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else
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{
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if (DEBUG_EVENTS) DoDebug("$$$ prc_sbheir: Unequipping non-longsword");
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}
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break;
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case 2: //Equip
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oChangedWeapon = GetItemLastEquipped();
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if (GetBaseItemType(oChangedWeapon) == BASE_ITEM_LONGSWORD)
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{
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if (DEBUG_EVENTS) DoDebug("$$$ prc_sbheir: Equipping longsword");
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//Apply the bonuses with the full duration, even though part of that time has already been used up.
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//The bonus expiration function will remove them at the proper time.
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ShiningBlade_ApplyProperties(oChangedWeapon, nDuration, nLevel);
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}
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else
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{
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if (DEBUG_EVENTS) DoDebug("$$$ prc_sbheir: Equipping non-longsword");
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}
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break;
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}
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ShiningBlade_ApplyAttackBonuses(oPC, bOnHand, bOffHand, nLevel);
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}
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else if(GetLocalInt(oPC,"ONREST"))
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{
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//Expire Shining Blade bonuses upon resting (this will happen due to time passing during normal resting, but not when ForceRest is called)
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int nGeneration = GetLocalInt(oPC, PRC_ShiningBlade_Generation);
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int nLevel = GetLocalInt(oPC, PRC_ShiningBlade_Level);
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ShiningBlade_ExpireBonuses(oPC, nGeneration, nLevel);
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SetLocalInt(oPC, PRC_ShiningBlade_Generation, PRC_NextGeneration(nGeneration));
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}
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else
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{
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if (DEBUG_EVENTS) DoDebug("$$$ prc_sbheir: EvalPRCFeats");
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}
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}
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else
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{
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if (DEBUG_EVENTS) DoDebug("$$$ prc_sbheir: nEvent == " + IntToString(nEvent));
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}
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}
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