Clear out experimental .35 files
Clear out experimental .35 files
This commit is contained in:
@@ -1,79 +0,0 @@
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#include "prc_inc_unarmed"
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void main()
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{
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//Declare main variables.
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object oPC = OBJECT_SELF;
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object oSkin = GetPCSkin(oPC);
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PRCRemoveEffectsFromSpell(OBJECT_SELF, SPELL_SACREDSPEED);
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int nClass = GetLevelByClass(CLASS_TYPE_SACREDFIST);
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int bSFAC = nClass / 5 + 1;
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int bSFSpeed = nClass > 2;
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object oItemL = GetItemInSlot(INVENTORY_SLOT_LEFTHAND,oPC);
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int iCode = GetHasFeat(FEAT_SF_CODE);
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int iShield = GetBaseItemType(oItemL) == BASE_ITEM_TOWERSHIELD ||
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GetBaseItemType(oItemL) == BASE_ITEM_LARGESHIELD ||
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GetBaseItemType(oItemL) == BASE_ITEM_SMALLSHIELD;
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if (!iCode)
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{
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if(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND,oPC) == OBJECT_INVALID)
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{
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if (!(oItemL == OBJECT_INVALID || GetBaseItemType(oItemL)==BASE_ITEM_TORCH || iShield))
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{
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AddItemProperty(DURATION_TYPE_PERMANENT,ItemPropertyBonusFeat(IP_CONST_FEAT_SF_CODE),oSkin);
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iCode = TRUE;
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FloatingTextStringOnCreature("You lost all your Sacred Fist powers.", OBJECT_SELF, FALSE);
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}
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}
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else
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{
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AddItemProperty(DURATION_TYPE_PERMANENT,ItemPropertyBonusFeat(IP_CONST_FEAT_SF_CODE),oSkin);
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iCode = TRUE;
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FloatingTextStringOnCreature("You lost all your Sacred Fist powers.", OBJECT_SELF, FALSE);
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}
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}
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if(iCode)
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{
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SetCompositeBonus(oSkin, "SacFisAC", 0, ITEM_PROPERTY_AC_BONUS);
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if (GetHasSpellEffect(SPELL_SACREDSPEED, oPC))
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PRCRemoveSpellEffects(SPELL_SACREDSPEED, oPC, oPC);
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if (GetHasSpellEffect(SPELL_SACREDFLAME, oPC))
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PRCRemoveSpellEffects(SPELL_SACREDFLAME, oPC, oPC);
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if (GetHasSpellEffect(SPELL_INNERARMOR, oPC))
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PRCRemoveSpellEffects(SPELL_INNERARMOR, oPC, oPC);
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DeleteLocalInt(oSkin, "SacFisMv");
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while(GetHasFeat(FEAT_SF_SACREDFLAME1))
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DecrementRemainingFeatUses(oPC, FEAT_SF_SACREDFLAME1);
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while(GetHasFeat(FEAT_SF_INNERARMOR))
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DecrementRemainingFeatUses(oPC, FEAT_SF_INNERARMOR);
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}
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else
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{
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if(!(GetBaseAC(GetItemInSlot(INVENTORY_SLOT_CHEST,oPC)) > 3 || iShield))
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{
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SetCompositeBonus(oSkin, "SacFisAC", bSFAC, ITEM_PROPERTY_AC_BONUS);
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if(bSFSpeed)
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ActionCastSpellOnSelf(SPELL_SACREDSPEED);
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}
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else
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SetCompositeBonus(oSkin, "SacFisAC", 0, ITEM_PROPERTY_AC_BONUS);
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}
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//Evaluate The Unarmed Strike Feats
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//UnarmedFeats(oPC);
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SetLocalInt(OBJECT_SELF, CALL_UNARMED_FEATS, TRUE);
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//Evaluate Fists
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//UnarmedFists(oPC);
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SetLocalInt(OBJECT_SELF, CALL_UNARMED_FISTS, TRUE);
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}
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