Clear out experimental .35 files
Clear out experimental .35 files
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@@ -1,50 +0,0 @@
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#include "prc_alterations"
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void main()
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{
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int nEvent = GetRunningEvent();
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if(DEBUG) DoDebug("prc_sacpur_strike running, event: " + IntToString(nEvent));
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// Get the PC.
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object oPC = OBJECT_SELF;
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object oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC);
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// We're being called from the OnHit eventhook, so deal the damage
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// Once a round only, must have a turn undead attempt left
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if(nEvent == EVENT_ITEM_ONHIT && !GetLocalInt(oPC, "SacredPurifierDelay") && GetHasFeat(FEAT_TURN_UNDEAD,oPC))
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{
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DecrementRemainingFeatUses(oPC,FEAT_TURN_UNDEAD); // Burn a use
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oItem = GetSpellCastItem();
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object oTarget = PRCGetSpellTargetObject();
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if(DEBUG) DoDebug("prc_sacpur_strike: OnHit:\n" + "oPC = " + DebugObject2Str(oPC) + "\n" + "oItem = " + DebugObject2Str(oItem) + "\n" + "oTarget = " + DebugObject2Str(oTarget) + "\n");
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// Only applies to melee weapons and undead
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if(IPGetIsMeleeWeapon(oItem) && (MyPRCGetRacialType(oTarget) == RACIAL_TYPE_UNDEAD
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|| (GetHasFeat(FEAT_TOMB_TAINTED_SOUL, oTarget) && GetAlignmentGoodEvil(oTarget) != ALIGNMENT_GOOD)))
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{
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// Calculate damage and apply
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effect eDam = EffectDamage(d6(2),DAMAGE_TYPE_POSITIVE,DAMAGE_POWER_ENERGY);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
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FloatingTextStringOnCreature("Sacred Strike Hit", oPC, FALSE);
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SetLocalInt(oPC, "SacredPurifierDelay", TRUE);
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DelayCommand(6.0f, DeleteLocalInt(oPC, "SacredPurifierDelay")); // Once a round
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// Clean Up - user needs to reactivate feat
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RemoveEventScript(oItem, EVENT_ITEM_ONHIT, "prc_sacpur_strike", TRUE, FALSE);
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RemoveSpecificProperty(oItem, ITEM_PROPERTY_ONHITCASTSPELL, IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 0, 1, "", -1, DURATION_TYPE_TEMPORARY);
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return;
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}// end if - Item is a melee weapon
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}// end if - Running OnHit event
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// We aren't being called from any event, but from the class feat
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// Hook in the OnHit event for Sacred Strike
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if(DEBUG) DoDebug("prc_sacpur_strike: Adding eventhooks");
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if (IPGetIsMeleeWeapon(oItem)) // Melee weapons only
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{
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FloatingTextStringOnCreature("Sacred Strike Activated", oPC, FALSE);
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SetLocalInt(oPC, "SacredPurifierStrike", TRUE);
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IPSafeAddItemProperty(oItem, ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 1), 99999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
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AddEventScript(oItem, EVENT_ITEM_ONHIT, "prc_sacpur_strike", TRUE, FALSE);
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}
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}
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