Clear out experimental .35 files
Clear out experimental .35 files
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//::///////////////////////////////////////////////
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//:: [Acrobatic Attack]
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//:: [prc_s_acroatk.nss]
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//:://////////////////////////////////////////////
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//:: Leaps at a target. Inflicting d6 / 2 duelist
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//:: levels + dex bonus damage and knockdown for
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//:: 1 round. Reflex save verus 10 + duelist
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//:: level + dex bonus for half damage and no
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//:: knockdown.
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//::
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//:: Attack/Damage bonus of +2 or +4 for 1 round
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//::
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//:://////////////////////////////////////////////
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//:: Created By: Aaon Graywolf
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//:: Created On: Dec 21, 2003
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//:://////////////////////////////////////////////
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#include "prc_inc_spells"
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void main()
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{
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//Declare major variables
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int nDuration = 2;
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int nWis = GetAbilityModifier(ABILITY_WISDOM);
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int nDC = 15 + nWis;
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if(GetHasFeat(FEAT_FREE_KI_2, OBJECT_SELF))
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nDC += nWis;
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if(GetHasFeat(FEAT_FREE_KI_3, OBJECT_SELF))
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nDC += nWis;
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if(GetHasFeat(FEAT_FREE_KI_4, OBJECT_SELF))
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nDC += nWis;
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location lTargetLocation = GetSpellTargetLocation();
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object oTarget;
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effect eGaze = EffectStunned();
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effect eVis = EffectVisualEffect(VFX_IMP_SONIC);
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effect eVisDur = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED);
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//Get first target in spell area
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oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE);
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while(GetIsObjectValid(oTarget))
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{
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if(!GetIsReactionTypeFriendly(oTarget) && oTarget != OBJECT_SELF)
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{
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//Determine effect delay
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float fDelay = GetDistanceBetween(OBJECT_SELF, oTarget)/20;
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if(!/*WillSave*/PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS, OBJECT_SELF, fDelay))
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{
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DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eGaze, oTarget, 12.0f));
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DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eVisDur, oTarget, 12.0f));
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DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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}
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}
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//Get next target in spell area
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oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE);
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}
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}
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