Clear out experimental .35 files
Clear out experimental .35 files
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@@ -1,82 +0,0 @@
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#include "prc_alterations"
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void main()
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{
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int nEvent = GetRunningEvent();
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if(DEBUG) DoDebug("prc_reapmauler running, event: " + IntToString(nEvent));
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// Get the PC. This is event-dependent
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object oPC;
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switch(nEvent)
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{
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case EVENT_ITEM_ONHIT: oPC = OBJECT_SELF; break;
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case EVENT_ONPLAYEREQUIPITEM: oPC = GetItemLastEquippedBy(); break;
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case EVENT_ONPLAYERUNEQUIPITEM: oPC = GetItemLastUnequippedBy(); break;
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default:
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oPC = OBJECT_SELF;
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}
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object oItem;
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object oArmour = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC);
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object oSkin = GetPCSkin(oPC);
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int nArmour = GetBaseAC(oArmour);
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// We aren't being called from any event, instead from EvalPRCFeats
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if(nEvent == FALSE)
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{
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// Hook in the events, needed from level 1 for IP Feats
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if(DEBUG) DoDebug("prc_reapmauler: Adding eventhooks");
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AddEventScript(oPC, EVENT_ONPLAYEREQUIPITEM, "prc_reapmauler", TRUE, FALSE);
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AddEventScript(oPC, EVENT_ONPLAYERUNEQUIPITEM, "prc_reapmauler", TRUE, FALSE);
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// Clean up
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if (nArmour > 3)
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{
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RemoveItemProperty(oSkin, ItemPropertyBonusFeat(IP_CONST_FEAT_IMPROVED_GRAPPLE));
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RemoveItemProperty(oSkin, ItemPropertyBonusFeat(IP_CONST_FEAT_MOBILITY));
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//FloatingTextStringOnCreature("prc_reapmauler: removing feats", oPC, FALSE);
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}
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// Light armour only
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if (3 >= nArmour)
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{
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IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_IMPROVED_GRAPPLE), 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
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IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_MOBILITY), 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
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//FloatingTextStringOnCreature("prc_reapmauler: Adding feats", oPC, FALSE);
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}
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}
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// We are called from the OnPlayerEquipItem eventhook. Add OnHitCast: Unique Power to oPC's weapon
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else if(nEvent == EVENT_ONPLAYEREQUIPITEM)
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{
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oPC = GetItemLastEquippedBy();
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oItem = GetItemLastEquipped();
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if(DEBUG) DoDebug("prc_reapmauler - OnEquip\n"
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+ "oPC = " + DebugObject2Str(oPC) + "\n"
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+ "oItem = " + DebugObject2Str(oItem) + "\n"
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);
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// Light armour only
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if (3 >= nArmour)
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{
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IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_IMPROVED_GRAPPLE), 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
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IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_MOBILITY), 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
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//FloatingTextStringOnCreature("prc_reapmauler: Adding feats", oPC, FALSE);
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}
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}
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// We are called from the OnPlayerUnEquipItem eventhook. Remove OnHitCast: Unique Power from oPC's weapon
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else if(nEvent == EVENT_ONPLAYERUNEQUIPITEM)
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{
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oPC = GetItemLastUnequippedBy();
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oItem = GetItemLastUnequipped();
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if(DEBUG) DoDebug("prc_reapmauler - OnUnEquip\n"
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+ "oPC = " + DebugObject2Str(oPC) + "\n"
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+ "oItem = " + DebugObject2Str(oItem) + "\n"
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);
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// Clean up
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if (nArmour > 3)
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{
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RemoveItemProperty(oSkin, ItemPropertyBonusFeat(IP_CONST_FEAT_IMPROVED_GRAPPLE));
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RemoveItemProperty(oSkin, ItemPropertyBonusFeat(IP_CONST_FEAT_MOBILITY));
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//FloatingTextStringOnCreature("prc_reapmauler: removing feats", oPC, FALSE);
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}
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}
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}
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