Clear out experimental .35 files
Clear out experimental .35 files
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@@ -1,43 +0,0 @@
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/*
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Purple Dragon Knight's Final Stand
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*/
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#include "prc_inc_spells"
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void main()
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{
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object oPDK = OBJECT_SELF;
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int nCount = GetLevelByClass(CLASS_TYPE_PURPLE_DRAGON_KNIGHT, oPDK) + GetAbilityModifier(ABILITY_CHARISMA, oPDK);
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int nHP = d10(2);
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effect eHP = EffectTemporaryHitpoints(nHP);
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eHP = ExtraordinaryEffect(eHP);
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effect eVis = EffectVisualEffect(VFX_IMP_PULSE_NATURE);
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int nTargetsLeft = nCount;
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//Declare the spell shape, size and the location. Capture the first target object in the shape.
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object oTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(OBJECT_SELF), TRUE, OBJECT_TYPE_CREATURE);
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//Cycle through the targets within the spell shape until you run out of targets.
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while (GetIsObjectValid(oTarget) && nTargetsLeft > 0)
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{
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if(oTarget == OBJECT_SELF)
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{
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eHP, oTarget, RoundsToSeconds(nCount));
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// Every time you apply effects, count down
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nTargetsLeft -= 1;
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}
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else if(GetIsFriend(oTarget))
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{
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eHP, oTarget, RoundsToSeconds(nCount));
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// Every time you apply effects, count down
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nTargetsLeft -= 1;
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}
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//Select the next target within the spell shape.
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oTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(OBJECT_SELF), TRUE, OBJECT_TYPE_CREATURE);
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}
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}
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