Clear out experimental .35 files
Clear out experimental .35 files
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@@ -1,42 +0,0 @@
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//::///////////////////////////////////////////////
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//:: OnActivateItem eventscript
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//:: prc_onactivate
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//:://////////////////////////////////////////////
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#include "prc_inc_spells"
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void main()
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{
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if(DEBUG) DoDebug("prc_onactivate executing");
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object oItem = GetItemActivated();
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object oPC = GetItemActivator();
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string sTag = GetTag(oItem);
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// Tag-based scripting hook for PRC items
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SetUserDefinedItemEventNumber(X2_ITEM_EVENT_ACTIVATE);
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ExecuteScript("is_"+sTag, OBJECT_SELF);
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// One of the Epic Seed books.
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if(GetStringLeft(sTag, 8) == "EPIC_SD_")
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ExecuteScript("activate_seeds", oPC);
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// One of the Epic Spell books.
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if(GetStringLeft(GetResRef(oItem), 8) == "epic_sp_")
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ExecuteScript("activate_epspell", oPC);
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// "A Gem Caged Creature" item received from the epic spell Gem Cage.
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if(sTag == "IT_GEMCAGE_GEM")
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ExecuteScript("run_gemcage_gem", oPC);
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// "Whip of Shar" item received from the epic spell Whip of Shar.
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if(sTag == "WhipofShar")
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ExecuteScript("run_whipofshar", oPC);
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//rest kits
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if(GetPRCSwitch(PRC_SUPPLY_BASED_REST))
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ExecuteScript("sbr_onactivate", oPC);
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// Execute scripts hooked to this event for the player and item triggering it
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ExecuteAllScriptsHookedToEvent(oPC, EVENT_ONACTIVATEITEM);
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ExecuteAllScriptsHookedToEvent(oItem, EVENT_ITEM_ONACTIVATEITEM);
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}
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