Clear out experimental .35 files
Clear out experimental .35 files
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@@ -1,94 +0,0 @@
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//::///////////////////////////////////////////////
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//:: OnHeartbeat NPC eventscript
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//:: prc_npc_hb
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//:://////////////////////////////////////////////
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#include "inc_prc_npc"
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#include "prc_inc_switch"
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#include "inc_epicspellai"
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int DoDeadHealingAI()
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{
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if(!GetPRCSwitch(PRC_PNP_DEATH_ENABLE))
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return FALSE;
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object oDead;
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//test if you can heal stuff
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talent tHeal = GetCreatureTalentRandom(TALENT_CATEGORY_BENEFICIAL_HEALING_TOUCH);
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if(!GetIsTalentValid(tHeal))
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tHeal = GetCreatureTalentRandom(TALENT_CATEGORY_BENEFICIAL_HEALING_AREAEFFECT);
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if(GetIsTalentValid(tHeal))
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{
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//look for dying ones
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int i = 1;
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oDead = GetNearestCreature(CREATURE_TYPE_IS_ALIVE, TRUE,
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OBJECT_SELF, i,
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CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_FRIEND,
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CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN);
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while(GetIsObjectValid(oDead))
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{
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if(GetCurrentHitPoints(oDead) < 10
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&& GetLocalInt(oDead, "DeadDying"))
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{
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break;
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}
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i++;
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oDead = GetNearestCreature(CREATURE_TYPE_IS_ALIVE, TRUE,
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OBJECT_SELF, i,
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CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_FRIEND,
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CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN);
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}
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if(GetIsObjectValid(oDead))
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{
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ClearAllActions();
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ActionUseTalentOnObject(tHeal, oDead);
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return TRUE;
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}
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}
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//now look for dead things
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oDead = GetNearestCreature(CREATURE_TYPE_IS_ALIVE, FALSE,
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OBJECT_SELF, 1,
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CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_FRIEND,
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CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN);
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if(GetIsObjectValid(oDead))
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{
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if(GetHasSpell(SPELL_RESURRECTION))
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{
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ClearAllActions();
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ActionCastSpellAtObject(SPELL_RESURRECTION, oDead);
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return TRUE;
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}
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else if(GetHasSpell(SPELL_RAISE_DEAD))
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{
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ClearAllActions();
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ActionCastSpellAtObject(SPELL_RAISE_DEAD, oDead);
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return TRUE;
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}
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}
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return FALSE;
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}
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void main()
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{
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//NPC substiture for OnEquip
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DoEquipTest();
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if(DoEpicSpells())
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{
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ActionDoCommand(SetCommandable(TRUE));
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SetCommandable(FALSE);
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}
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if(DoDeadHealingAI())
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{
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ActionDoCommand(SetCommandable(TRUE));
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SetCommandable(FALSE);
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}
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if (!GetIsResting(OBJECT_SELF))
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{
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SetLocalInt(OBJECT_SELF, "PnP_Rest_InitialHP", GetCurrentHitPoints(OBJECT_SELF));
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if(DEBUG) DoDebug("prc_npc_hb: HPs for " + DebugObject2Str(OBJECT_SELF) +" nCurrent: "+IntToString(GetCurrentHitPoints(OBJECT_SELF)));
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}
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//run the individual HB event script
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ExecuteScript("prc_onhb_indiv", OBJECT_SELF);
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}
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