Clear out experimental .35 files
Clear out experimental .35 files
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@@ -1,119 +0,0 @@
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//::///////////////////////////////////////////////
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//:: Ghost Step (Invisibility)
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//:: prc_ninjca_gstep.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Target creature becomes invisibility
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Ryan Smith
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//:: Created On: July 18, 2005
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//:://////////////////////////////////////////////
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#include "prc_inc_clsfunc"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_ILLUSION);
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/*
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Spellcast Hook Code
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Added 2003-06-23 by GeorgZ
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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int iContinue = 0;
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object oCaster = OBJECT_SELF;
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if ( PRCGetHasEffect( EFFECT_TYPE_CHARMED, oCaster ) )
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{
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iContinue++;
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}
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if ( PRCGetHasEffect( EFFECT_TYPE_CONFUSED, oCaster ) )
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{
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iContinue++;
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}
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if ( PRCGetHasEffect( EFFECT_TYPE_CUTSCENE_PARALYZE, oCaster ) )
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{
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iContinue++;
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}
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if ( PRCGetHasEffect( EFFECT_TYPE_CUTSCENEIMMOBILIZE, oCaster ) )
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{
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iContinue++;
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}
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if ( PRCGetHasEffect( EFFECT_TYPE_DAZED, oCaster ) )
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{
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iContinue++;
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}
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if ( PRCGetHasEffect( EFFECT_TYPE_DOMINATED, oCaster ) )
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{
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iContinue++;
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}
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if ( PRCGetHasEffect( EFFECT_TYPE_FRIGHTENED, oCaster ) )
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{
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iContinue++;
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}
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if ( PRCGetHasEffect( EFFECT_TYPE_PARALYZE, oCaster ) )
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{
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iContinue++;
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}
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if ( PRCGetHasEffect( EFFECT_TYPE_PETRIFY, oCaster ) )
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{
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iContinue++;
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}
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if ( PRCGetHasEffect( EFFECT_TYPE_SLEEP, oCaster ) )
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{
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iContinue++;
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}
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if ( PRCGetHasEffect( EFFECT_TYPE_STUNNED, oCaster ) )
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{
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iContinue++;
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}
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if ( iContinue > 0 )
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{
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IncrementRemainingFeatUses(oCaster, FEAT_GFKILL_GHOST_STEP);
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return;
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}
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if (!Ninja_AbilitiesEnabled(OBJECT_SELF))
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{
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IncrementRemainingFeatUses(OBJECT_SELF, FEAT_GHOST_STEP);
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SendMessageToPC(OBJECT_SELF, "Your ki powers will not function while encumbered or wearing armor");
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return;
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}
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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Ninja_DecrementKi(OBJECT_SELF, FEAT_GHOST_STEP);
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// End of Spell Cast Hook
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//Declare major variables
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object oTarget = PRCGetSpellTargetObject();
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//effect eVis = EffectVisualEffect(VFX_DUR_INVISIBILITY);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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// a major hack here, if we're a level 10 or higher ninja, Ghost Step also makes you ethereal
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// probably should be a replacing feat so other classes can use it
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effect eLink;
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effect eSanc = EffectEthereal();
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eLink = EffectLinkEffects(eDur, eSanc);
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_GHOST_STEP, FALSE));
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float nDuration = RoundsToSeconds(1);
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//Apply the VFX impact and effects
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, nDuration,TRUE,-1, 1);
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Getting rid of the local integer storing the spellschool name
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}
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