Clear out experimental .35 files

Clear out experimental .35 files
This commit is contained in:
Jaysyn904
2024-02-11 13:04:14 -05:00
parent 2112b92e24
commit 618cd42b82
22356 changed files with 0 additions and 1248956 deletions

View File

@@ -1,50 +0,0 @@
//::///////////////////////////////////////////////
//:: Name Necrotic Cyst Event Script
//:: FileName prc_ncyst_event
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/* This script deals an extra 1d6 damage when
a creature with a necrotic cyst is damaged
by an undead creature using natural attacks.
*/
//:://////////////////////////////////////////////
//:: Created By: Tenjac
//:: Created On: 11/13/05
//::
//:://////////////////////////////////////////////
#include "prc_alterations"
void main()
{
//Define vars
int nEvent = GetRunningEvent();
object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, OBJECT_SELF);
if(nEvent == EVENT_ONHIT)
{
object oAttacker = PRCGetSpellTargetObject();
//Check for undead
if (MyPRCGetRacialType(oAttacker) != RACIAL_TYPE_UNDEAD)
{
return;
}
//Check for unarmnedness
object oRightH = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oAttacker);
object oLeftH = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oAttacker);
int bUnarmed = (!IPGetIsMeleeWeapon(oRightH) &&
!IPGetIsRangedWeapon(oRightH) &&
!IPGetIsMeleeWeapon(oLeftH) &&
!IPGetIsRangedWeapon(oLeftH));
if(bUnarmed)
{
int nDam= d6(1);
effect eDam = EffectDamage(nDam, DAMAGE_TYPE_DIVINE);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, OBJECT_SELF);
}
}
}