Clear out experimental .35 files
Clear out experimental .35 files
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@@ -1,58 +0,0 @@
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//::///////////////////////////////////////////////
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//:: Maze area OnExit
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//:: prc_maze_onexit
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//:://////////////////////////////////////////////
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/** @file
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This script is the Maze spell's maze area
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OnExit script. It will stop the cutscene mode
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and restore old commandability setting.
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@author Ornedan
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@date Created - 2005.10.6
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*/
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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#include "prc_alterations"
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#include "spinc_maze"
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void main()
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{if(DEBUG) DoDebug("prc_maze_onexit running");
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object oCreature = GetExitingObject();
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// Kill any commands the creature might have
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AssignCommand(oCreature, ClearAllActions(TRUE));
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// Restore old commandability
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int nCommandable = GetLocalInt(oCreature, "PRC_Maze_EnteringCommandability");
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AssignCommand(oCreature, SetCommandable(nCommandable, oCreature));
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// Exit cutscene mode
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SetCutsceneMode(oCreature, FALSE);
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// Clean up locals
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DeleteLocalInt(oCreature, "PRC_Maze_EnteringCommandability");
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DeleteLocalInt(oCreature, "PRC_Maze_Direction");
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DeleteLocalInt(oCreature, "PRC_Maze_EntryDone");
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DeleteLocalInt(oCreature, "PRC_Maze_PC_Waiting");
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DeleteLocalInt(oCreature, "PRC_Maze_Entry_Direction");
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DeleteLocalInt(oCreature, "PRC_Maze_EntryHour");
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DeleteLocalInt(oCreature, "PRC_Maze_EntryMinute");
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DeleteLocalInt(oCreature, "PRC_Maze_EntrySecond");
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DeleteLocalLocation(oCreature, "PRC_Maze_Return_Location");
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// Remove the cutscene ghost applied in spellscript
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effect e = GetFirstEffect(oCreature);
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while(GetIsEffectValid(e))
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{
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if(GetEffectSpellId(e) == 2888 && /// FIXME
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GetEffectType(e) == EFFECT_TYPE_CUTSCENEGHOST
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)
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RemoveEffect(oCreature, e);
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e = GetNextEffect(oCreature);
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}
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}
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