Clear out experimental .35 files
Clear out experimental .35 files
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//////////////////////////////////////////////////////////////////
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// Master's Will
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// prc_masters_will.nss
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/////////////////////////////////////////////////////////////////
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/** @file Master<65>s Will [Vile]
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The elder evil you serve is fickle in its rewards and punishments.
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Prerequisites: Chosen of Evil or undead type, Evil Brand.
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Benefit: As an immediate action, you can beseech the
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elder evil for assistance. Roll 1d20. If the result of the die
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roll is an odd number, you gain a +8 bonus on attack rolls,
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saving throws, and skill checks for 1 round. If the
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result is even, you take 1 point of damage for each Hit Die or
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character level you possess.
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*/
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/////////////////////////////////////////////////////////////////
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// Tenjac - 5/23/08
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/////////////////////////////////////////////////////////////////
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void main()
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{
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object oPC = OBJECT_SELF;
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int nRoll = d20(1);
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if(nRoll%2==1)
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{
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effect eLink = EffectLinkEffects(EffectAttackIncrease(8), EffectSavingThrowIncrease(SAVING_THROW_ALL, 8, SAVING_THROW_TYPE_ALL));
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eLink = EffectLinkEffects(eLink, EffectSkillIncrease(SKILL_ALL_SKILLS, 8));
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_PROTECTION_EVIL_MAJOR));
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oPC, 6.0f);
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SendMessageToPC(oPC, "The elder evil you serve favors you.");
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}
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else
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{
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int nHD = GetHitDice(oPC);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_REDUCE_ABILITY_SCORE), oPC);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(nHD, DAMAGE_TYPE_MAGICAL), oPC);
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SendMessageToPC(oPC, "The elder evil you serve rebukes you.");
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}
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}
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