Clear out experimental .35 files
Clear out experimental .35 files
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@@ -1,68 +0,0 @@
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/*
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Put into: OnLevelup Event
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Stratovarius and DarkGod
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//:: Created On: 2003-07-16
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//:://////////////////////////////////////////////
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//Added hook into EvalPRCFeats event
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// Aaon Graywolf - Jan 6, 2004
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//Added delay to EvalPRCFeats event to allow module setup to take priority
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// Aaon Graywolf - Jan 6, 2004
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#include "prc_inc_function"
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#include "prc_inc_domain"
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#include "psi_inc_psifunc"
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#include "true_inc_trufunc"
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#include "inv_inc_invfunc"
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#include "tob_inc_tobfunc"
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#include "prc_inc_wpnrest"
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void main()
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{
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object oPC = GetPCLevellingUp();
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//if(DEBUG) DoDebug("prc_levelup running for '" + GetName(oPC) + "'");
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// Update class info for EvalPRCFeats()
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SetupCharacterData(oPC);
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object oSkin = GetPCSkin(oPC);
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DelayCommand(0.0, ScrubPCSkin(oPC, oSkin));
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DelayCommand(0.0, DeletePRCLocalInts(oSkin));
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//if(DEBUG) DoDebug("prc_levelup: DeleteLocals");
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// Gives people the proper spells from their bonus domains
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// This should run before EvalPRCFeats, because it sets a variable
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DelayCommand(0.1, CheckBonusDomains(oPC));
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//if(DEBUG) DoDebug("prc_levelup: BonusDomain");
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//All of the PRC feats have been hooked into EvalPRCFeats
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//The code is pretty similar, but much more modular, concise
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//And easy to maintain.
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// - Aaon Graywolf
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DelayCommand(0.2, EvalPRCFeats(oPC));
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DelayCommand(0.4, DoWeaponsEquip(oPC));
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//if(DEBUG) DoDebug("prc_levelup: PRCFeats");
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// Check to see which special prc requirements (i.e. those that can't be done)
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// through the .2da's, the newly leveled up player meets.
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ExecuteScript("prc_prereq", oPC); // update prereqs now, for prc_enforce_feat
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DelayCommand(0.5, ExecuteScript("prc_prereq", oPC)); // Execute again after delay so that deleveling (if necessary) gets to happen before it.
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//:: Run PrC marker feat check
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ExecuteScript("prc_enforce_mark", oPC);
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ExecuteScript("prc_enforce_feat", oPC);
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ExecuteScript("prc_enforce_psi", oPC);
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//Restore Power Points for Psionics
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ExecuteScript("prc_psi_ppoints", oPC);
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//if(DEBUG) DoDebug("prc_levelup: PowerPoints");
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DelayCommand(0.1, FeatSpecialUsePerDay(oPC));
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// These scripts fire events that should only happen on levelup
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ExecuteScript("prc_vassal_treas", oPC);
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ExecuteScript("tob_evnt_recover", oPC);
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ExecuteScript("moi_wchb_royal", oPC);
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// Execute scripts hooked to this event for the player triggering it
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ExecuteAllScriptsHookedToEvent(oPC, EVENT_ONPLAYERLEVELUP);
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if(DEBUG) DoDebug("prc_levelup: Exiting");
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}
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