Clear out experimental .35 files
Clear out experimental .35 files
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@@ -1,50 +0,0 @@
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//::///////////////////////////////////////////////
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//:: Lasher - Stunning Snap
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//:://////////////////////////////////////////////
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/*
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Flaming_Sword
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//:: Created On: Sept 27, 2005
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//:: Modified: Sept 29, 2005
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//:://////////////////////////////////////////////
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#include "prc_inc_combat"
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void main()
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{
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object oPC = OBJECT_SELF;
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if(!GetLocalInt(oPC, "LASHER_STUN_USED"))
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{ //setting a flag for one round
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SetLocalInt(oPC, "LASHER_STUN_USED", TRUE);
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DelayCommand(6.0f, DeleteLocalInt(oPC, "LASHER_STUN_USED"));
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object oTarget = PRCGetSpellTargetObject();
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object oWeapon = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC);
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int nDC = 10 + (GetLevelByClass(CLASS_TYPE_LASHER)) + GetAbilityModifier(ABILITY_STRENGTH, oPC);
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int nSpellId = GetSpellId();
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float fRange = 4.5;
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float fDistance = GetDistanceToObject(oTarget);
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effect eBlank;
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if(fDistance < fRange)
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{
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SignalEvent(oTarget, EventSpellCastAt(oPC, nSpellId));
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if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC))
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectStunned(), oTarget, 6.0);
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ActionDoCommand(PerformAttackRound(oTarget, oPC, eBlank));
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}
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else
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{
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SendMessageToPC(oPC, "The target is too far away");
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IncrementRemainingFeatUses(oPC, FEAT_LASHER_STUNNING_SNAP);
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}
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}
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else
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{
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SendMessageToPC(oPC, "You cannot use Stunning Snap more than once per round");
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IncrementRemainingFeatUses(oPC, FEAT_LASHER_STUNNING_SNAP);
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}
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}
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