Clear out experimental .35 files
Clear out experimental .35 files
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@@ -1,154 +0,0 @@
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//::///////////////////////////////////////////////
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//:: Knight - Fighting Challenge
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//:: prc_knght_fightc.nss
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//:://////////////////////////////////////////////
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//:: Applies a temporary Dam, Will and Attack bonus vs
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//:: monsters of the targets racial type
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//:://////////////////////////////////////////////
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//:: Created By: Stratovarius
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//:: Created On: July 1, 2007
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//:://////////////////////////////////////////////
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#include "prc_alterations"
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#include "prc_class_const"
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int GetIntToDamage(int nCheck)
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{
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int IntToDam = -1;
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if (nCheck == 1)
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{
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IntToDam = DAMAGE_BONUS_1;
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}
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else if (nCheck == 2)
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{
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IntToDam = DAMAGE_BONUS_2;
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}
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else if (nCheck == 3)
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{
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IntToDam = DAMAGE_BONUS_3;
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}
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else if (nCheck == 4)
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{
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IntToDam = DAMAGE_BONUS_4;
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}
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else if (nCheck == 5)
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{
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IntToDam = DAMAGE_BONUS_5;
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}
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else if (nCheck == 6)
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{
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IntToDam = DAMAGE_BONUS_6;
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}
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else if (nCheck == 7)
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{
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IntToDam = DAMAGE_BONUS_7;
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}
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else if (nCheck == 8)
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{
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IntToDam = DAMAGE_BONUS_8;
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}
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else if (nCheck == 9)
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{
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IntToDam = DAMAGE_BONUS_9;
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}
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else if (nCheck == 10)
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{
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IntToDam = DAMAGE_BONUS_10;
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}
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else if (nCheck == 11)
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{
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IntToDam = DAMAGE_BONUS_11;
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}
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else if (nCheck == 12)
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{
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IntToDam = DAMAGE_BONUS_12;
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}
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else if (nCheck == 13)
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{
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IntToDam = DAMAGE_BONUS_13;
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}
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else if (nCheck == 14)
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{
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IntToDam = DAMAGE_BONUS_14;
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}
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else if (nCheck == 15)
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{
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IntToDam = DAMAGE_BONUS_15;
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}
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else if (nCheck == 16)
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{
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IntToDam = DAMAGE_BONUS_16;
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}
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else if (nCheck == 17)
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{
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IntToDam = DAMAGE_BONUS_17;
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}
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else if (nCheck == 18)
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{
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IntToDam = DAMAGE_BONUS_18;
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}
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else if (nCheck == 19)
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{
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IntToDam = DAMAGE_BONUS_19;
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}
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else if (nCheck >= 20)
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{
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IntToDam = DAMAGE_BONUS_20;
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}
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return IntToDam;
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}
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void main()
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{
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//Declare main variables.
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object oPC = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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int nRace = MyPRCGetRacialType(oTarget);
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int nClass = GetLevelByClass(CLASS_TYPE_KNIGHT, oPC);
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int nDur = 5 + GetAbilityModifier(ABILITY_CHARISMA, oPC);
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int nBonus = 1;
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// Bonus grows at these levels.
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if (nClass >= 19) nBonus = 4;
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else if (nClass >= 13) nBonus = 3;
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else if (nClass >= 7) nBonus = 2;
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if(GetHasSpellEffect(SPELL_FIGHT_CHALLENGE, oPC))
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{
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IncrementRemainingFeatUses(oPC, FEAT_FIGHT_CHALLENGE);
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return;
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}
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int nKC = GetLocalInt(oPC, "KnightsChallenge");
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if (nKC > 0)
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{
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FloatingTextStringOnCreature("You have " +IntToString(nKC) + " uses of Knight's Challenge remaining", oPC, FALSE);
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// Subtract a use
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SetLocalInt(oPC, "KnightsChallenge", nKC - 1);
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}
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else // Fail, no more uses
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{
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FloatingTextStringOnCreature("You have no more uses of Knight's Challenge remaining", oPC, FALSE);
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return;
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}
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// CR check
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if ((IntToFloat(GetHitDice(oPC) - 2)) >= GetChallengeRating(oTarget) || 5 > GetAbilityScore(oTarget, ABILITY_INTELLIGENCE)) // Fail, unworthy
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{
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FloatingTextStringOnCreature(GetName(oTarget) + " is not worthy of a Knight's Challenge", oPC, FALSE);
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return;
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}
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effect eAttack = EffectAttackIncrease(nBonus);
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effect eSave = EffectSavingThrowIncrease(SAVING_THROW_WILL, nBonus);
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effect eDam = EffectDamageIncrease(GetIntToDamage(nBonus));
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effect eLink = EffectLinkEffects(eAttack, eSave);
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eLink = EffectLinkEffects(eLink, eDam);
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eLink = VersusRacialTypeEffect(eLink, nRace);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oPC, RoundsToSeconds(nDur));
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}
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