Clear out experimental .35 files

Clear out experimental .35 files
This commit is contained in:
Jaysyn904
2024-02-11 13:04:14 -05:00
parent 2112b92e24
commit 618cd42b82
22356 changed files with 0 additions and 1248956 deletions

View File

@@ -1,51 +0,0 @@
/*
Echo of the Edge
prc_iaijutsu_edg
works for 1 attack only
*/
#include "prc_inc_combat"
void main()
{
object oPC = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
object oItem1 = GetItemInSlot(INVENTORY_SLOT_LEFTHAND);
object oWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND);
int iMod = 0;
int iCriticalMultiplier = GetWeaponCritcalMultiplier(oPC, oWeap);
struct BonusDamage sWeaponBonusDamage = GetWeaponBonusDamage(oWeap, oTarget);
struct BonusDamage sSpellBonusDamage = GetMagicalBonusDamage(oPC, oTarget);
int iWeapDamage = GetWeaponDamagePerRound(oTarget, oPC, oWeap, 0);
int iAttackBonus = GetAttackBonus(oTarget, oPC, oWeap, 0);
int iWeapEnch = GetDamagePowerConstant(oWeap, oTarget, oPC);
int iReturn = GetAttackRoll(oTarget, oPC, oWeap, 0, iAttackBonus, 0, TRUE, 0.0);
if(GetBaseItemType(oWeap) == BASE_ITEM_KATANA
|| // Hack - Assume a Soulknife with Iaijutsu Master levels using bastard sword shape has it shaped like a katana
(GetStringLeft(GetTag(oWeap), 14) == "prc_sk_mblade_" && GetBaseItemType(oWeap) == BASE_ITEM_BASTARDSWORD)
)
{
if(iReturn == 2)
{
effect eDamage = GetAttackDamage(oTarget, oPC, oWeap, sWeaponBonusDamage, sSpellBonusDamage, 0, iWeapDamage, TRUE, 0, 0, iCriticalMultiplier);
ApplyEffectToObject(DURATION_TYPE_INSTANT,eDamage,oTarget);
FloatingTextStringOnCreature("Critical Echoes of the Edge",OBJECT_SELF);
ApplyEffectToObject(DURATION_TYPE_INSTANT,eDamage,oTarget);
FloatingTextStringOnCreature("Critical Echoes of the Edge",OBJECT_SELF);
ActionAttack(oTarget);
}
if(iReturn == 1)
{
effect eDamage = GetAttackDamage(oTarget, oPC, oWeap, sWeaponBonusDamage, sSpellBonusDamage, 0, iWeapDamage, FALSE, 0, 0, iCriticalMultiplier);
ApplyEffectToObject(DURATION_TYPE_INSTANT,eDamage,oTarget);
FloatingTextStringOnCreature("Echoes of the Edge",OBJECT_SELF);
ApplyEffectToObject(DURATION_TYPE_INSTANT,eDamage,oTarget);
FloatingTextStringOnCreature("Echoes of the Edge",OBJECT_SELF);
ActionAttack(oTarget);
}
}
}