Clear out experimental .35 files

Clear out experimental .35 files
This commit is contained in:
Jaysyn904
2024-02-11 13:04:14 -05:00
parent 2112b92e24
commit 618cd42b82
22356 changed files with 0 additions and 1248956 deletions

View File

@@ -1,47 +0,0 @@
//::///////////////////////////////////////////////
//:: Weapon and Torch
//:: prc_ft_wptrch.nss
//::///////////////////////////////////////////////
/*
While fighting with a one-handed melee weapon
and holding a lit torch in the other hand, you
can make a special attack as a full-round action.
Attack once with your melee weapon. If the attack
hits, you also sweep your torch across your foe's
eyes, dealing ld6 points of fire damage and
dazzling him for 1d4 rounds.
*/
//:://////////////////////////////////////////////
//:: Modified By: Stratovarius
//:: Modified On: 11.11.2018
//:://////////////////////////////////////////////
#include "prc_inc_combat"
void main()
{
object oPC = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
effect eVis = EffectVisualEffect(VFX_IMP_FLAME_M);
effect eDummy;
object oRight = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC);
object oLeft = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oPC);
if (IPGetIsMeleeWeapon(oRight) && GetBaseItemType(oLeft) == BASE_ITEM_TORCH)
{
PerformAttack(oTarget, oPC, eDummy, 0.0, 0, 0, 0, "Weapon and Torch Hit", "Weapon and Torch Miss");
if (GetLocalInt(oTarget, "PRCCombat_StruckByAttack"))
{
effect eImp = EffectLinkEffects(eVis, EffectDamage(d6(), DAMAGE_TYPE_FIRE));
ApplyEffectToObject(DURATION_TYPE_INSTANT, eImp, oTarget);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectDazzle(), oTarget, RoundsToSeconds(d4()));
}
}
else
{
FloatingTextStringOnCreature("You do not have the right weapons equipped for Weapon and Torch", oPC, FALSE);
PerformAttackRound(oTarget, oPC, eDummy);
}
}