Clear out experimental .35 files
Clear out experimental .35 files
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@@ -1,70 +0,0 @@
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//::///////////////////////////////////////////////
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//:: High Sword Low Axe
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//:: prc_ft_highlow.nss
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//::///////////////////////////////////////////////
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/*
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If you hit the same creature with both your
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sword and your axe in the same round, you may
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make a free trip attempt against that foe.
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*/
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//:://////////////////////////////////////////////
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//:: Modified By: Stratovarius
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//:: Modified On: 11.11.2018
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//:://////////////////////////////////////////////
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#include "prc_inc_combmove"
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int AnvilThunder(object oRight, object oLeft)
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{
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if ((GetBaseItemType(oRight) == BASE_ITEM_BASTARDSWORD ||
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GetBaseItemType(oRight) == BASE_ITEM_LONGSWORD ||
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GetBaseItemType(oRight) == BASE_ITEM_SCIMITAR) &&
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(GetBaseItemType(oLeft) == BASE_ITEM_BATTLEAXE ||
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GetBaseItemType(oLeft) == BASE_ITEM_DWARVENWARAXE ||
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GetBaseItemType(oLeft) == BASE_ITEM_HANDAXE)) return TRUE;
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if ((GetBaseItemType(oLeft) == BASE_ITEM_BASTARDSWORD ||
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GetBaseItemType(oLeft) == BASE_ITEM_LONGSWORD ||
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GetBaseItemType(oLeft) == BASE_ITEM_SCIMITAR) &&
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(GetBaseItemType(oRight) == BASE_ITEM_BATTLEAXE ||
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GetBaseItemType(oRight) == BASE_ITEM_DWARVENWARAXE ||
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GetBaseItemType(oRight) == BASE_ITEM_HANDAXE)) return TRUE;
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return FALSE;
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}
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void main()
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{
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object oPC = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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effect eVis = EffectVisualEffect(VFX_IMP_FLAME_M);
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effect eDummy;
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object oRight = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC);
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object oLeft = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oPC);
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if (AnvilThunder(oRight, oLeft))
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{
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int nHit;
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// Main hand
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PerformAttack(oTarget, oPC, eDummy, 0.0, 0, 0, 0, "High Sword Low Axe Hit", "High Sword Low Axe Miss");
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if (GetLocalInt(oTarget, "PRCCombat_StruckByAttack"))
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{
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nHit += 1;
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DeleteLocalInt(oTarget, "PRCCombat_StruckByAttack");
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}
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// Off Hand
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PerformAttack(oTarget, oPC, eDummy, 0.0, 0, 0, 0, "High Sword Low Axe Hit", "High Sword Low Axe Miss", FALSE, OBJECT_INVALID, OBJECT_INVALID, TRUE);
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if (GetLocalInt(oTarget, "PRCCombat_StruckByAttack")) nHit += 1;
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if (nHit > 1)
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{
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DoTrip(oPC, oTarget, 0);
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}
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}
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else
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{
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FloatingTextStringOnCreature("You do not have the right weapons equipped for High Sword Low Axe", oPC, FALSE);
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PerformAttackRound(oTarget, oPC, eDummy);
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}
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}
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