Clear out experimental .35 files

Clear out experimental .35 files
This commit is contained in:
Jaysyn904
2024-02-11 13:04:14 -05:00
parent 2112b92e24
commit 618cd42b82
22356 changed files with 0 additions and 1248956 deletions

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@@ -1,31 +0,0 @@
/*
Forsaker Fast Healing
Forsakers regain hit points at an exceptionally fast rate. At 1st level, the character regains 1 hit point per round,
to a maximum of 10 hit points per day. The number of hit points regained per round increases by +1 for every four
forsaker levels, and the maximum restorable per day increases by 10 for every two forsaker levels. Except as noted
above, this ability works like the fast healing ability described in the introduction of the Monster Manual.
*/
#include "prc_class_const"
void main()
{
object oPC = OBJECT_SELF;
int nClass = GetLevelByClass(CLASS_TYPE_FORSAKER, oPC);
int nRegen = 1 + (nClass-1)/4;
int nMax = 10 * (nClass+1)/2;
/*FloatingTextStringOnCreature("Strength = "+IntToString(ABILITY_STRENGTH), oPC, FALSE);
FloatingTextStringOnCreature("Dex = "+IntToString(ABILITY_DEXTERITY), oPC, FALSE);
FloatingTextStringOnCreature("Con = "+IntToString(ABILITY_CONSTITUTION), oPC, FALSE);
FloatingTextStringOnCreature("Int = "+IntToString(ABILITY_INTELLIGENCE), oPC, FALSE);
FloatingTextStringOnCreature("Wis = "+IntToString(ABILITY_WISDOM), oPC, FALSE);
FloatingTextStringOnCreature("Cha = "+IntToString(ABILITY_CHARISMA), oPC, FALSE);*/
effect eVis = EffectVisualEffect(VFX_IMP_HEAD_NATURE);
effect eLink = EffectLinkEffects(EffectRegenerate(nRegen, 6.0), EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
//Apply effects and VFX
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oPC, RoundsToSeconds((nMax/nRegen)+1));
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC);
}