Clear out experimental .35 files
Clear out experimental .35 files
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@@ -1,101 +0,0 @@
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//:://////////////////////////////////////////////
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//:: Forsaker Ability Boost Conversation
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//:: prc_forsake_abil
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//:://////////////////////////////////////////////
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/** @file
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This allows you to choose ability to boost.
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@author Stratovarius
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@date Created - 27.12.2019
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*/
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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#include "inc_dynconv"
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#include "prc_inc_function"
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//////////////////////////////////////////////////
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/* Constant defintions */
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//////////////////////////////////////////////////
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const int STAGE_SELECT_ABIL = 0;
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//////////////////////////////////////////////////
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/* Function defintions */
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//////////////////////////////////////////////////
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void main()
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{
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object oPC = GetPCSpeaker();
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int nValue = GetLocalInt(oPC, DYNCONV_VARIABLE);
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int nStage = GetStage(oPC);
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// Check which of the conversation scripts called the scripts
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if(nValue == 0) // All of them set the DynConv_Var to non-zero value, so something is wrong -> abort
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{
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if(DEBUG) DoDebug("prc_forsake_abil: Aborting due to error.");
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return;
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}
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if(nValue == DYNCONV_SETUP_STAGE)
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{
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if(DEBUG) DoDebug("prc_forsake_abil: Running setup stage for stage " + IntToString(nStage));
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// Check if this stage is marked as already set up
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// This stops list duplication when scrolling
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if(!GetIsStageSetUp(nStage, oPC))
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{
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if(DEBUG) DoDebug("prc_forsake_abil: Stage was not set up already. nStage: " + IntToString(nStage));
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// Maneuver selection stage
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if(nStage == STAGE_SELECT_ABIL)
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{
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if(DEBUG) DoDebug("prc_forsake_abil: Building maneuver selection");
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SetHeader("Choose which ability to boost for this level in Forsaker:");
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AddChoice("Strength", ABILITY_STRENGTH, oPC);
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AddChoice("Dexterity", ABILITY_DEXTERITY, oPC);
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AddChoice("Constitution", ABILITY_CONSTITUTION, oPC);
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AddChoice("Intelligence", ABILITY_INTELLIGENCE, oPC);
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AddChoice("Wisdom", ABILITY_WISDOM, oPC);
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AddChoice("Charisma", ABILITY_CHARISMA, oPC);
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MarkStageSetUp(STAGE_SELECT_ABIL, oPC);
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}
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}
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// Do token setup
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SetupTokens();
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}
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else if(nValue == DYNCONV_EXITED)
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{
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if(DEBUG) DoDebug("prc_forsake_abil: Running exit handler");
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}
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else if(nValue == DYNCONV_ABORTED)
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{
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// This section should never be run, since aborting this conversation should
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// always be forbidden and as such, any attempts to abort the conversation
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// should be handled transparently by the system
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if(DEBUG) DoDebug("prc_forsake_abil: ERROR: Conversation abort section run");
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}
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// Handle PC response
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else
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{
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int nChoice = GetChoice(oPC);
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if(DEBUG) DoDebug("prc_forsake_abil: Handling PC response, stage = " + IntToString(nStage) + "; nChoice = " + IntToString(nChoice) + "; choice text = '" + GetChoiceText(oPC) + "'");
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if(nStage == STAGE_SELECT_ABIL)
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{
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if(DEBUG) DoDebug("prc_forsake_abil: nChoice: " + IntToString(nChoice));
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int nClass = GetLevelByClass(CLASS_TYPE_FORSAKER, oPC);
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// +1 because Str is ability 0
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SetPersistantLocalInt(oPC, "ForsakerBoost"+IntToString(nClass), nChoice+1);
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// And we're all done
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AllowExit(DYNCONV_EXIT_FORCE_EXIT);
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}
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if(DEBUG) DoDebug("prc_forsake_abil: New stage: " + IntToString(nStage));
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// Store the stage value. If it has been changed, this clears out the choices
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SetStage(nStage, oPC);
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}
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}
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