Clear out experimental .35 files
Clear out experimental .35 files
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@@ -1,62 +0,0 @@
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//::///////////////////////////////////////////////
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//:: Name Blade of Blood event script
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//:: FileName prc_evnt_bladeb.nss
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//:://////////////////////////////////////////////
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#include "prc_inc_spells"
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void main()
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{
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object oWielder = OBJECT_SELF;
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object oWeapon = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oWielder);
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effect eTest = GetFirstEffect(oWeapon);
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int nDamBonus;
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int nMetaMagic = GetLocalInt(oWeapon, "PRC_BLADE_BLOOD_METAMAGIC");
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int nSpell = GetLocalInt(oWeapon, "PRC_BLADE_BLOOD_SPELLID");
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if(nSpell == SPELL_BLADE_OF_BLOOD_EMP)
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{
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nDamBonus = d6(3);
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if(nMetaMagic == METAMAGIC_MAXIMIZE)
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{
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nDamBonus = 18;
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}
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_EVIL_HELP), oWielder);
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}
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else
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{
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nDamBonus = d6(1);
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if(nMetaMagic == METAMAGIC_MAXIMIZE)
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{
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nDamBonus = 6;
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}
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}
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if(nMetaMagic == METAMAGIC_EMPOWER)
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{
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nDamBonus += (nDamBonus/2);
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}
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FloatingTextStringOnCreature("Blade of Blood deals "+IntToString(nDamBonus)+" damage", oWielder);
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//Deal bonus damage
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object oTarget = PRCGetSpellTargetObject();
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if (PRCGetIsAliveCreature(oTarget)) SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(nDamBonus, DAMAGE_TYPE_MAGICAL), oTarget);
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while (GetIsEffectValid(eTest))
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{
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int nSpell = GetEffectSpellId(eTest);
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if(nSpell == SPELL_BLADE_OF_BLOOD)
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{
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RemoveEffect(oWeapon, eTest);
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}
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eTest = GetNextEffect(oWeapon);
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}
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//Clean up local ints
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DeleteLocalInt(oWeapon, "PRC_BLADE_BLOOD_METAMAGIC");
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DeleteLocalInt(oWeapon, "PRC_BLADE_BLOOD_SPELLID");
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}
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