Clear out experimental .35 files
Clear out experimental .35 files
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@@ -1,104 +0,0 @@
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//::///////////////////////////////////////////////
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//:: Eye of Gruumsh
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//:://////////////////////////////////////////////
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/*
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Script to modify skin of Eye of Gruumsh
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Oni5115
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//:: Created On: July 19, 2004
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//:://////////////////////////////////////////////
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#include "prc_alterations"
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#include "prc_feat_const"
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#include "prc_class_const"
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void ApplyRitualScarringDefense(object oPC, object oSkin)
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{
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int ACBonus = 0;
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int iEOGLevel = GetLevelByClass(CLASS_TYPE_PRC_EYE_OF_GRUUMSH, oPC);
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if(iEOGLevel >= 3 && iEOGLevel < 6)
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{
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ACBonus = 1;
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}
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else if(iEOGLevel >= 6 && iEOGLevel < 9)
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{
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ACBonus = 2;
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}
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else if(iEOGLevel >= 9)
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{
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ACBonus = 3;
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}
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itemproperty ipACBonus = ItemPropertyACBonus(ACBonus);
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SetCompositeBonus(oSkin, "RitualScarringDefenseBonus", ACBonus, ITEM_PROPERTY_AC_BONUS);
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SetLocalInt(oPC, "HasRitualScarring", 2);
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}
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void RemoveRitualScarringDefense(object oPC, object oSkin)
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{
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SetCompositeBonus(oSkin, "RitualScarringDefenseBonus", 0, ITEM_PROPERTY_AC_BONUS);
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SetLocalInt(oPC, "HasRitualScarring", 1);
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}
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void ApplySightOfGruumsh(object oPC, object oSkin)
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{
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SetCompositeBonus(oSkin, "SightOfGruumshFortBonus", 2, ITEM_PROPERTY_SAVING_THROW_BONUS_SPECIFIC, IP_CONST_SAVEBASETYPE_FORTITUDE);
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SetCompositeBonus(oSkin, "SightOfGruumshRefBonus", 2, ITEM_PROPERTY_SAVING_THROW_BONUS_SPECIFIC, IP_CONST_SAVEBASETYPE_REFLEX);
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SetCompositeBonus(oSkin, "SightOfGruumshWillBonus", 2, ITEM_PROPERTY_SAVING_THROW_BONUS_SPECIFIC, IP_CONST_SAVEBASETYPE_WILL);
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SetLocalInt(oPC, "HasSightOfGruumsh", 2);
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}
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void RemoveSightOfGruumsh(object oPC, object oSkin)
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{
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SetCompositeBonus(oSkin, "SightOfGruumshFortBonus", 0, ITEM_PROPERTY_SAVING_THROW_BONUS_SPECIFIC, IP_CONST_SAVEBASETYPE_FORTITUDE);
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SetCompositeBonus(oSkin, "SightOfGruumshRefBonus", 0, ITEM_PROPERTY_SAVING_THROW_BONUS_SPECIFIC, IP_CONST_SAVEBASETYPE_REFLEX);
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SetCompositeBonus(oSkin, "SightOfGruumshWillBonus", 0, ITEM_PROPERTY_SAVING_THROW_BONUS_SPECIFIC, IP_CONST_SAVEBASETYPE_WILL);
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SetLocalInt(oPC, "HasSightOfGruumsh", 1);
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}
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void main()
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{
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//Declare main variables.
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object oPC = OBJECT_SELF;
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object oSkin = GetPCSkin(oPC);
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object oArmor = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC);
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string nMes = "";
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// On Error Remove effects
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// This typically occurs On Load
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// Because the variables are not yet set.
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if(GetLocalInt(oPC, "HasRitualScarring") == 0 || GetLocalInt(oPC, "HasSightOfGruumsh") == 0 )
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{
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RemoveRitualScarringDefense(oPC, oSkin);
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RemoveSightOfGruumsh(oPC, oSkin);
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if(GetHasFeat(FEAT_SIGHT_OF_GRUUMSH, oPC) )
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{
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ApplySightOfGruumsh(oPC, oSkin);
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}
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}
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// Apply effects
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else
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{
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// Is only called if Sight Of Gruumsh has been previously removed
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// this prevents it from being called every level up since it never changes once you get it.
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if(GetLocalInt(oPC, "HasSightOfGruumsh") == 1 && GetHasFeat(FEAT_SIGHT_OF_GRUUMSH, oPC) )
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{
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ApplySightOfGruumsh(oPC, oSkin);
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}
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/*// Is called anytime Ritual might have been upgraded
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// specifically set this way for level up
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if(GetLocalInt(oPC, "HasRitualScarring") != 0 && GetHasFeat(FEAT_RITUAL_SCARRING, oPC) )
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{
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RemoveRitualScarringDefense(oPC, oSkin);
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ApplyRitualScarringDefense(oPC, oSkin);
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}*/
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}
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}
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