Clear out experimental .35 files
Clear out experimental .35 files
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@@ -1,107 +0,0 @@
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#include "prc_alterations"
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// Armour and Shield combined, up to Medium/Large shield.
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//void ReducedASF(object oCreature)
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//{
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// object oArmor = GetItemInSlot(INVENTORY_SLOT_CHEST, oCreature);
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// object oShield = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oCreature);
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// object oSkin = GetPCSkin(oCreature);
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// int nAC = GetBaseAC(oArmor);
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// int nClass = GetLevelByClass(CLASS_TYPE_DUSKBLADE, oCreature);
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// int iBonus = GetLocalInt(oSkin, "DuskbladeArmourCasting");
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// int nASF = -1;
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// itemproperty ip;
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// First thing is to remove old ASF (in case armor is changed.)
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// if (iBonus != -1)
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// RemoveSpecificProperty(oSkin, ITEM_PROPERTY_ARCANE_SPELL_FAILURE, -1, iBonus, 1, "DuskbladeArmourCasting");
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// As long as they meet the requirements, just give em max ASF reduction
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// I know it could cause problems if they have increased ASF, but thats unlikely
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// if (5 >= nAC && GetBaseItemType(oShield) != BASE_ITEM_TOWERSHIELD && nClass >= 7)
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// nASF = IP_CONST_ARCANE_SPELL_FAILURE_MINUS_45_PERCENT;
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// else if (5 >= nAC && GetBaseItemType(oShield) != BASE_ITEM_TOWERSHIELD && GetBaseItemType(oShield) != BASE_ITEM_LARGESHIELD && nClass >= 4)
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// nASF = IP_CONST_ARCANE_SPELL_FAILURE_MINUS_35_PERCENT;
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// else if (3 >= nAC && GetBaseItemType(oShield) != BASE_ITEM_TOWERSHIELD && GetBaseItemType(oShield) != BASE_ITEM_LARGESHIELD && nClass >= 1)
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// nASF = IP_CONST_ARCANE_SPELL_FAILURE_MINUS_25_PERCENT;
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// Apply the ASF to the skin.
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// ip = ItemPropertyArcaneSpellFailure(nASF);
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// AddItemProperty(DURATION_TYPE_PERMANENT, ip, oSkin);
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// SetLocalInt(oSkin, "DuskbladeArmourCasting", nASF);
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//}
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void main()
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{
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object oPC = OBJECT_SELF;
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object oItem;
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int nClass = GetLevelByClass(CLASS_TYPE_DUSKBLADE, oPC);
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int nEvent = GetRunningEvent();
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// Duskblade can cast in light armour.
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//if (GetIsPC(oPC)) ReducedASF(oPC);
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// We aren't being called from any event, instead from EvalPRCFeats, so set up the eventhooks
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// Don't start doing this until the Duskblade is level 2
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if(nEvent == FALSE && nClass >= 6)
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{
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oPC = OBJECT_SELF;
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if(DEBUG) DoDebug("prc_duskblade: Adding eventhooks");
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AddEventScript(oPC, EVENT_ONPLAYEREQUIPITEM, "prc_duskblade", TRUE, FALSE);
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AddEventScript(oPC, EVENT_ONPLAYERUNEQUIPITEM, "prc_duskblade", TRUE, FALSE);
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}
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// We're being called from the OnHit eventhook, so deal the damage
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else if(nEvent == EVENT_ITEM_ONHIT)
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{
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oItem = GetSpellCastItem();
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object oTarget = PRCGetSpellTargetObject();
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if(DEBUG) DoDebug("prc_duskblade: OnHit:\n"
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+ "oPC = " + DebugObject2Str(oPC) + "\n"
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+ "oItem = " + DebugObject2Str(oItem) + "\n"
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+ "oTarget = " + DebugObject2Str(oTarget) + "\n"
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);
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// Only applies to melee weapons
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if(IPGetIsMeleeWeapon(oItem))
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{
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// Thats all we do here
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SetLocalInt(oTarget, "DuskbladeSpellPower", TRUE);
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}// end if - Item is a melee weapon
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}// end if - Running OnHit event
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// We are called from the OnPlayerEquipItem eventhook. Add OnHitCast: Unique Power to oPC's weapon
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else if(nEvent == EVENT_ONPLAYEREQUIPITEM)
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{
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oPC = GetItemLastEquippedBy();
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oItem = GetItemLastEquipped();
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if(DEBUG) DoDebug("prc_duskblade - OnEquip");
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// Only applies to melee weapons
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if(IPGetIsMeleeWeapon(oItem))
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{
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// Add eventhook to the item
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AddEventScript(oItem, EVENT_ITEM_ONHIT, "prc_duskblade", TRUE, FALSE);
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// Add the OnHitCastSpell: Unique needed to trigger the event
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IPSafeAddItemProperty(oItem, ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 1), 99999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
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}
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}
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// We are called from the OnPlayerUnEquipItem eventhook. Remove OnHitCast: Unique Power from oPC's weapon
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else if(nEvent == EVENT_ONPLAYERUNEQUIPITEM)
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{
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oPC = GetItemLastUnequippedBy();
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oItem = GetItemLastUnequipped();
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if(DEBUG) DoDebug("prc_duskblade - OnUnEquip");
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// Only applies to melee weapons
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if(IPGetIsMeleeWeapon(oItem))
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{
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// Add eventhook to the item
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RemoveEventScript(oItem, EVENT_ITEM_ONHIT, "prc_duskblade", TRUE, FALSE);
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// Remove the temporary OnHitCastSpell: Unique
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RemoveSpecificProperty(oItem, ITEM_PROPERTY_ONHITCASTSPELL, IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 0, 1, "", 1, DURATION_TYPE_TEMPORARY);
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}
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}
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}
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