Clear out experimental .35 files
Clear out experimental .35 files
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@@ -1,52 +0,0 @@
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//::///////////////////////////////////////////////
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//:: Dragon Devotee
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//:: prc_dragdev.nss
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//::///////////////////////////////////////////////
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/*
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Handles the passive bonuses for Dragon Devotees
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Fox
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//:: Created On: Nov 22, 2007
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//:://////////////////////////////////////////////
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#include "prc_inc_template"
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#include "prc_inc_natweap"
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void main()
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{
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object oPC = OBJECT_SELF;
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object oSkin = GetPCSkin(oPC);
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int nClass = GetLevelByClass(CLASS_TYPE_DRAGON_DEVOTEE, oPC);
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int nDraDis = GetLevelByClass(CLASS_TYPE_DRAGON_DISCIPLE, oPC);
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//apply stat bonuses, but not if they got the half-dragon/Dragon Disciple bonus
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//Draconic template(from Dragon Devotee) is part of half-dragon template(from Dragon Disciple)
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/*if(!GetHasTemplate(TEMPLATE_HALF_DRAGON))
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{
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if(nDraDis < 10 && !GetPersistantLocalInt(oPC, "NWNX_DraDevCha"))
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SetCompositeBonus(oSkin, "Devotee_CHA", 2, ITEM_PROPERTY_ABILITY_BONUS, IP_CONST_ABILITY_CHA);
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if (nClass > 2 && nDraDis < 7 && !GetPersistantLocalInt(oPC, "NWNX_DraDevCon"))
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SetCompositeBonus(oSkin, "Devotee_CON", 2, ITEM_PROPERTY_ABILITY_BONUS, IP_CONST_ABILITY_CON);
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if (nClass > 4 && nDraDis < 2 && !GetPersistantLocalInt(oPC, "NWNX_DraDevStr"))
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SetCompositeBonus(oSkin, "Devotee_STR", 2, ITEM_PROPERTY_ABILITY_BONUS, IP_CONST_ABILITY_STR);
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}*/
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if (GetHasFeat(FEAT_DEVOTEE_CLAWS, oPC))
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{
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IPSafeAddItemProperty(oSkin, ItemPropertyBonusFeat(IP_CONST_FEAT_WEAPON_PROF_CREATURE), 0.0f, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
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string sResRef = "prc_devclaw_";
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sResRef += GetAffixForSize(PRCGetCreatureSize(oPC));
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AddNaturalPrimaryWeapon(oPC, sResRef, 2, TRUE);
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}
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if (GetHasFeat(FEAT_DRACONIC_DEVOTEE, oPC))
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{
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IPSafeAddItemProperty(oSkin, ItemPropertyDarkvision(), 0.0f, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
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SetCompositeBonus(oSkin, "Devotee_Spot", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_SPOT);
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SetCompositeBonus(oSkin, "Devotee_Intim", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_INTIMIDATE);
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}
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}
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