Clear out experimental .35 files
Clear out experimental .35 files
This commit is contained in:
@@ -1,47 +0,0 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Draconic Aura Toggle - Bonus Auras
|
||||
//:: prc_dracxtra_tgl.nss
|
||||
//::///////////////////////////////////////////////
|
||||
/*
|
||||
Toggles draconic auras gained through feats.
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: xwarren
|
||||
//:: Created On: Apr 2, 2011
|
||||
//:://////////////////////////////////////////////
|
||||
|
||||
#include "prc_alterations"
|
||||
|
||||
void main()
|
||||
{
|
||||
object oPC = OBJECT_SELF;
|
||||
int nSpellID = GetSpellId();
|
||||
int nAuraID, iElement;
|
||||
DoDebug("prc_dracxtra_tgl.nss nSpellID = "+IntToString(nSpellID));
|
||||
|
||||
switch(nSpellID)
|
||||
{
|
||||
case SPELL_BONUS_AURA_PRESENCE: nAuraID = SPELL_DRACONIC_AURA_PRESENCE; break;
|
||||
case SPELL_BONUS_AURA_TOUGHNESS: nAuraID = SPELL_DRACONIC_AURA_TOUGHNESS; break;
|
||||
case SPELL_BONUS_AURA_SENSES: nAuraID = SPELL_DRACONIC_AURA_SENSES; break;
|
||||
case SPELL_BONUS_AURA_INSIGHT: nAuraID = SPELL_DRACONIC_AURA_INSIGHT; break;
|
||||
case SPELL_BONUS_AURA_RESOLVE: nAuraID = SPELL_DRACONIC_AURA_RESOLVE; break;
|
||||
case SPELL_BONUS_AURA_STAMINA: nAuraID = SPELL_DRACONIC_AURA_STAMINA; break;
|
||||
case SPELL_BONUS_AURA_SWIFTNESS: nAuraID = SPELL_DRACONIC_AURA_SWIFTNESS; break;
|
||||
case SPELL_BONUS_AURA_RESISTACID: nAuraID = SPELL_DRACONIC_AURA_RESISTANCE; iElement = DAMAGE_TYPE_ACID; break;
|
||||
case SPELL_BONUS_AURA_RESISTCOLD: nAuraID = SPELL_DRACONIC_AURA_RESISTANCE; iElement = DAMAGE_TYPE_COLD; break;
|
||||
case SPELL_BONUS_AURA_RESISTELEC: nAuraID = SPELL_DRACONIC_AURA_RESISTANCE; iElement = DAMAGE_TYPE_ELECTRICAL; break;
|
||||
case SPELL_BONUS_AURA_RESISTFIRE: nAuraID = SPELL_DRACONIC_AURA_RESISTANCE; iElement = DAMAGE_TYPE_FIRE; break;
|
||||
case SPELL_BONUS_AURA_MAGICPOWER: nAuraID = SPELL_DRACONIC_AURA_MAGICPOWER; break;
|
||||
case SPELL_BONUS_AURA_ENERGYACID: nAuraID = SPELL_DRACONIC_AURA_ENERGY; iElement = DAMAGE_TYPE_ACID; break;
|
||||
case SPELL_BONUS_AURA_ENERGYCOLD: nAuraID = SPELL_DRACONIC_AURA_ENERGY; iElement = DAMAGE_TYPE_COLD; break;
|
||||
case SPELL_BONUS_AURA_ENERGYELEC: nAuraID = SPELL_DRACONIC_AURA_ENERGY; iElement = DAMAGE_TYPE_ELECTRICAL; break;
|
||||
case SPELL_BONUS_AURA_ENERGYFIRE: nAuraID = SPELL_DRACONIC_AURA_ENERGY; iElement = DAMAGE_TYPE_FIRE; break;
|
||||
}
|
||||
|
||||
DoDebug("iElement = "+IntToString(iElement));
|
||||
if(iElement)
|
||||
SetLocalInt(oPC, "DraconicAuraElement", iElement);
|
||||
|
||||
ActionCastSpellAtObject(nAuraID, oPC, METAMAGIC_ANY, TRUE, 0, PROJECTILE_PATH_TYPE_DEFAULT, TRUE);
|
||||
}
|
Reference in New Issue
Block a user