Clear out experimental .35 files
Clear out experimental .35 files
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//::///////////////////////////////////////////////
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//:: Name Selvetarm's Wrath
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//:: FileName prc_dj_selwrath
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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The Selvetarm's Wrath feat for the Drow Judicator
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*/
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//:://////////////////////////////////////////////
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//:: Created By: PsychicToaster
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//:: Created On: 7-31-04
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//:: Updated by Oni5115 9/23/2004 to use new combat engine
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//:://////////////////////////////////////////////
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#include "prc_inc_combat"
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//#include "prc_inc_util"
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void main()
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{
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object oPC = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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if(oPC == oTarget)
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{
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SendMessageToPC(oPC,"You cannot attack yourself...");
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return;
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}
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object oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND);
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object oWeapR = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC);
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int bIsRangedAttack = GetWeaponRanged(oWeapR);
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int iDamageBonus = GetLevelByClass(CLASS_TYPE_JUDICATOR);
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// script now uses combat system to hit and apply effect if appropriate
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string sSuccess = "";
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string sMiss = "";
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float fDistance = GetDistanceBetween(oPC, oTarget);
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if(oPC == oTarget)
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{
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SendMessageToPC(oPC,"You cannot attack yourself...");
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return;
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}
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// If they are not within 5 ft, they can't do a melee attack.
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if(!bIsRangedAttack && !GetIsInMeleeRange(oTarget, oPC) )
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{
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SendMessageToPC(oPC,"You are not close enough to your target to attack!");
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return;
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}
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if(!bIsRangedAttack)
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{
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AssignCommand(oPC, ActionMoveToLocation(GetLocation(oTarget), TRUE) );
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sSuccess = "*Selvetarm's Wrath Hit*";
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sMiss = "*Selvetarm's Wrath Miss*";
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}
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effect eVis1 = EffectVisualEffect(VFX_IMP_EVIL_HELP);
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effect eVis2 = EffectVisualEffect(VFX_IMP_HARM);
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effect eLink = EffectLinkEffects(eVis1, eVis2);
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PerformAttackRound(oTarget, oPC, eLink, 0.0, 0, iDamageBonus, DAMAGE_TYPE_DIVINE, FALSE, sSuccess, sMiss);
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}
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