Clear out experimental .35 files
Clear out experimental .35 files
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////////////////////////////////////////////////////////////////////
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// Daunting Presence
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// prc_daunt_pres.nss
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////////////////////////////////////////////////////////////////////
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/** @file DAUNTING PRESENCE [GENERAL]
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You are skilled at inducing fear in your opponents.
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Prerequisites: Cha 13, base attack bonus +1.
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Benefit: You may take a standard action to awe an opponent.
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If the opponent fails a Will saving throw (DC 10 + 1/2 your character
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level + your Cha modifier), it is shaken for 10 minutes. This is a
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mind-affecting ability.
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Special: A fighter may select Daunting Presence as one of
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his fighter bonus feats.
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*/
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//////////////////////////////////////////////////////
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// Tenjac 5/16/08
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//////////////////////////////////////////////////////
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#include "prc_inc_spells"
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void main()
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{
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object oPC = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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int nHD = GetHitDice(oPC);
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nHD = nHD/2;
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int nDC = (10 + nHD + GetAbilityModifier(ABILITY_CHARISMA, oPC));
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//Must have intelligence score... since everything in NWN does, we have to fudge a little
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if(!GetIsImmune(oTarget, IMMUNITY_TYPE_MIND_SPELLS))
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{
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if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC))
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{
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectShaken(), oTarget, TurnsToSeconds(10));
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}
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}
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}
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