Clear out experimental .35 files
Clear out experimental .35 files
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//::///////////////////////////////////////////////
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//:: Complete Warrior Samurai Staredown class ability
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//:: prc_cwsm_stare
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//::///////////////////////////////////////////////
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/** @file
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Staredown (Ex):
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At 6th level, a samurai becoms able to strike
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fear into his foes by his mere presence. He gains
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+4 on Intimidate checks and can demoralize an
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opponent.
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SRD on Intimidate - Demoralize Opponent:
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You can also use Intimidate to weaken an
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opponent's resolve in combat. To do so, make an
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Intimidate check opposed by the target's modified
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level check (1d20 + hit dice + wisdom bonus,
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if any). If you win, the targe becomes shaken for
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1 round. A shaken character takes a -2 penalty
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on attack rolls, ability checks and saving
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throws.
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@date Modified - 2006.07.04
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*/
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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#include "prc_inc_spells"
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void main()
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{
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object oPC = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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// Target validity check
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if(oTarget != oPC && // Can't stare self down
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spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, oPC) // PVP settings stuff
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)
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{
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// Let the target know something hostile happened
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SignalEvent(oTarget, EventSpellCastAt(oPC, PRCGetSpellId(), TRUE));
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// Intimidate DC calculation
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int nDC = d20() // Die roll
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+ GetHitDice(oTarget) // Hit dice
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+ max(0, GetAbilityModifier(ABILITY_WISDOM, oTarget)) // Wisdom bonus, no wisdom penalty
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+ (4 * (PRCGetCreatureSize(oTarget) - PRCGetCreatureSize(oPC))) // Adjust by 4 in favor of the bigger creature for each size category it is bigger than the smaller one
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;
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// Construct Intimidate effect
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effect eLink = EffectAttackDecrease(2);
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eLink = EffectLinkEffects(eLink, EffectSavingThrowDecrease(SAVING_THROW_ALL,2));
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eLink = EffectLinkEffects(eLink, EffectSkillDecrease(SKILL_ALL_SKILLS,2));
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE));
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eLink = ExtraordinaryEffect(eLink);
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// Determine duration. Normally 2 rounds, with Improved Staredown, 5
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float fDuration = RoundsToSeconds(GetHasFeat(FEAT_CWSM_IMPROVED_STAREDOWN, oPC) ?
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5 :
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2
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);
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// Make the skill roll and display results
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if(GetIsSkillSuccessful(oPC, SKILL_INTIMIDATE, nDC) && !GetIsImmune(oTarget, IMMUNITY_TYPE_FEAR, oPC))
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{// "* Staredown - success! *"
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FloatingTextStringOnCreature("* " + GetStringByStrRef(16826174) + " - " + GetStringByStrRef(5353) + "! *", oPC);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration);
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}
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else// "* Staredown - failure! *"
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FloatingTextStringOnCreature("* " + GetStringByStrRef(16826174) + " - " + GetStringByStrRef(5354) + "! *", oPC);
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}
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}
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