Clear out experimental .35 files
Clear out experimental .35 files
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@@ -1,66 +0,0 @@
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//::///////////////////////////////////////////////
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//:: Combat Maneuver calling script:
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//:: prc_combatmove
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//::///////////////////////////////////////////////
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/** @file
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Relies on prc_inc_combmove to do various things
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This is only for the basic maneuvers, special
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versions of these things should be called from
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their own scripts.
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Things:
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Trip
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Bullrush
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Charge
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Overrun
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Disarm
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Shield Bash
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@author Stratovarius
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@date Created - 2018.9.18
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*/
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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#include "prc_inc_combmove"
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void main()
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{
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object oPC = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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location lTarget = PRCGetSpellTargetLocation();
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int nMoveType = PRCGetSpellId();
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if (oTarget == oPC) return; // No hitting yourself
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if (GetLocalInt(oPC, "CombatLoopProtection")) return; // Stop the damn loop
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//FloatingTextStringOnCreature("MoveID: "+IntToString(nMoveType), oPC, FALSE);
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if (nMoveType == COMBAT_CHARGE)
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DoCharge(oPC, oTarget);
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else if (nMoveType == COMBAT_CHARGE_BULL_RUSH)
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DoCharge(oPC, oTarget, FALSE, TRUE, 0, -1, TRUE);
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else if (nMoveType == COMBAT_BULL_RUSH)
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DoBullRush(oPC, oTarget, 0);
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else if (nMoveType == COMBAT_TRIP)
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DoTrip(oPC, oTarget, 0);
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else if (nMoveType == COMBAT_OVERRUN)
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DoOverrun(oPC, oTarget, lTarget);
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else if (nMoveType == COMBAT_DISARM)
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DoDisarm(oPC, oTarget);
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else if (nMoveType == COMBAT_SHIELD_BASH)
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DoShieldBash(oPC, oTarget);
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else if (nMoveType == COMBAT_SHIELD_CHARGE)
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DoShieldCharge(oPC, oTarget);
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else if (nMoveType == COMBAT_SHIELD_SLAM)
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{
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// If we're far enough away, charge, else, slam
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if (MetersToFeet(GetDistanceBetweenLocations(GetLocation(oPC), GetLocation(oTarget))) >= 10.0)
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DoShieldCharge(oPC, oTarget, TRUE);
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else
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DoShieldBash(oPC, oTarget, 0, 0, 0, FALSE, FALSE, TRUE);
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}
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SetLocalInt(oPC, "CombatLoopProtection", TRUE);
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DelayCommand(4.0, DeleteLocalInt(oPC, "CombatLoopProtection"));
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}
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